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[unity] URP Sprite shader ignored Fixed normal in some settings #1967

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HaraldCsaszar opened this issue Oct 12, 2021 · 0 comments
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[unity] URP Sprite shader ignored Fixed normal in some settings #1967

HaraldCsaszar opened this issue Oct 12, 2021 · 0 comments
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@HaraldCsaszar
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Reported on the forum here:
http://en.esotericsoftware.com/forum/URP-flickering-Lit-Universal-shader-16526
Email with reproduction package:
FMfcgzGlkPSlGsqNDjrSHzzWFsfrtZDs

Object space fixed normal (0, 0, -1) was incorrectly used instead of custom set Fixed normal.

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