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This has been resolved and the fix is in both the 4.1 and 4.2-beta branch. You can update to spine-threejs 4.1.20 via NPM (or 4.2.5 for the 4.2-beta branch).
Was trying to create my own ThreeJsTexture. Faced an error, because of a check in constructor.
Thought this change is weird, found a commit with it here
e4372e5
This introduced "TS strict mode" which should not probably lead to this change.
Does this check have to be there?
Also, given ImageBitmap is supported in AssetManagerBase.js (link to loadTexture() method) this looks suspiciously wrong.
Thanks!
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