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I am in the process of testing updating from runtime 4.2.1 to 4.2.2 and I can confirm that "The Spine icon is not shown for Spine resources in Godot 4.x" is still an active issue in 4.2.2.
Another user reported on this issue on the forum, so I did some research and would like to add the following:
This error can be easily reproduced by simply creating a Godot 4.x project and importing the skeleton files. The following error log is printed in the Output dock:
No loader found for resource: res://spineboy-pro.png (expected type: )
However, there are no particular problems with displaying the skeleton in the scene, so there is no real harm.
This occurs in Godot 4.1.4, 4.1.4-mono, 4.2.2 and 4.2.2-mono, and does not occur in Godot 3.5.3.
This error has been confirmed to occur for both Windows and macOS users.
See https://esotericsoftware.com/forum/d/24839-cant-import-skeletons
No idea where these come from, or why the path shown is entirely weird.
The errors are non-sensical, the import works as intended.
The Spine icon is not shown for Spine resources in Godot 4.x.
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