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[godot] Crash in SpineSlotNode if SpineSprite parent does not have skeleton data set #2514
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I see that 4.2.2 has been released, I will re-test with that and report back. |
Still crashing in 4.2.2.stable.mono, unfortunately. |
Thank you for reporting! I have confirmed that I can reproduce the problem on my macOS PC. As you mentioned, this also occurs with Godot 4.2.2 (non-mono). Regarding the second step (Set a SpineSprite to the root node of the scene) in the instructions, whether it is the root node or not is actually irrelevant. This problem can be reproduced even if the In any case, it would be ideal to be able to avoid this problem by issuing some kind of warning if the parent |
Thank you for the investigation. For future reference: please always include any error logs or crash report logs that you get. This will help us further pinpoint the issue in the code. |
@badlogic Is that Mario?! We meet again. 🙃 Used to contribute to LibGDX back in the day as “3xp0n3nt”. Has it really been a decade? Anyway, thanks for the quick fix! |
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