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Problem is that SkeletonRenderer OnBecameInvisible and OnBecameVisible are no longer triggered when SkeletonRenderSeparator disables the main MeshRenderer and uses multiple SkeletonPartsRenderers instead.
Each SkeletonPartsRenderer would require to capture OnBecameInvisible and OnBecameVisible and at the SkeletonRenderSeparator it needs to be decided if all are invisible or any part is visible, then SkeletonRenderer.OnBecameInvisible and .OnBecameVisible should be called.
The text was updated successfully, but these errors were encountered:
Reported on the forum:
https://esotericsoftware.com/forum/d/26099-problem-with-update-when-invisible/9
Reproduction project sent via email:
FMfcgzGxSvBlvgmBxGQLHGvHlRlzGtMW
Problem is that SkeletonRenderer
OnBecameInvisible
andOnBecameVisible
are no longer triggered whenSkeletonRenderSeparator
disables the mainMeshRenderer
and uses multipleSkeletonPartsRenderer
s instead.Each
SkeletonPartsRenderer
would require to captureOnBecameInvisible
andOnBecameVisible
and at theSkeletonRenderSeparator
it needs to be decided if all are invisible or any part is visible, thenSkeletonRenderer.OnBecameInvisible
and.OnBecameVisible
should be called.The text was updated successfully, but these errors were encountered: