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[ts] rotations are wrong with WebGL and three.js #678

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yomotsu opened this issue Aug 20, 2016 · 1 comment
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[ts] rotations are wrong with WebGL and three.js #678

yomotsu opened this issue Aug 20, 2016 · 1 comment
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@yomotsu
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yomotsu commented Aug 20, 2016

Hi, I tried JS(WebGL) examples with a FFD mesh JSON (hero-mesh.json). but there is a problem.

It seems rotations of some parts are slightly wrong. Here is a video.

https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine.mp4

and the example I tried with WebGL

https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine-runtimes-master/spine-ts/webgl/example/index.html

and with three.js

https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine-runtimes-master/spine-ts/threejs/example/index.html

I've found another WebGL implement called StageXL_Spine based on the spine-as3 runtime, and it works without the problem.

http://www.stagexl.org/show/spine/hero/example.html

I was wondering if it could be solved soon.

@yomotsu
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yomotsu commented Aug 27, 2016

I confirmed it has been fixed for both WebGL and three.js. Thanks! 🎉

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