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Hi, I tried JS(WebGL) examples with a FFD mesh JSON (hero-mesh.json). but there is a problem.
It seems rotations of some parts are slightly wrong. Here is a video.
https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine.mp4
and the example I tried with WebGL
https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine-runtimes-master/spine-ts/webgl/example/index.html
and with three.js
https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine-runtimes-master/spine-ts/threejs/example/index.html
I've found another WebGL implement called StageXL_Spine based on the spine-as3 runtime, and it works without the problem.
http://www.stagexl.org/show/spine/hero/example.html
I was wondering if it could be solved soon.
The text was updated successfully, but these errors were encountered:
55795ac
I confirmed it has been fixed for both WebGL and three.js. Thanks! 🎉
Sorry, something went wrong.
badlogic
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Hi, I tried JS(WebGL) examples with a FFD mesh JSON (hero-mesh.json). but there is a problem.
It seems rotations of some parts are slightly wrong. Here is a video.
https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine.mp4
and the example I tried with WebGL
https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine-runtimes-master/spine-ts/webgl/example/index.html
and with three.js
https://dl.dropboxusercontent.com/u/1236764/temp/issue_2016-08-20/spine-runtimes-master/spine-ts/threejs/example/index.html
I've found another WebGL implement called StageXL_Spine based on the spine-as3 runtime, and it works without the problem.
http://www.stagexl.org/show/spine/hero/example.html
I was wondering if it could be solved soon.
The text was updated successfully, but these errors were encountered: