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The documentation for the runtimes states that there is a setEmptyAnimation method and a addEmptyAnimation method for use with clearing the animations. The cocos2d-x runtime doesn't seem to have these methods.
The text was updated successfully, but these errors were encountered:
pharan
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No setEmptyAnimation and addEmptyAnimation in cocos2d-x runtime
[cocos2dx] No setEmptyAnimation and addEmptyAnimation in SkeletonAnimation class
Dec 19, 2016
The documentation for the runtimes states that there is a setEmptyAnimation method and a addEmptyAnimation method for use with clearing the animations. The cocos2d-x runtime doesn't seem to have these methods.
The text was updated successfully, but these errors were encountered: