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[unity] Review SkeletonAnimator blending #864
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Pseudocode:
Theoretically, it looks like this:
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From @pharan on the forum post:
We've got a fix for the "dipping", discussed here: |
@NathanSweet That is unrelated to SkeletonAnimator. SkeletonAnimator doesn't use Spine.AnimationState. |
This will have a pass with the work on the Playable translator. |
Introduce calculation of "accumulated weight".
http://esotericsoftware.com/forum/Incorrect-blending-when-using-SkeletonAnimator-Unity-8083
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