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Releases: Esri/cityengine-sdk

CityEngine SDK 2.4.7316

27 May 14:17
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Welcome to CityEngine SDK 2.4.7316 for CityEngine 2021.0!

Please refer to the README.md file in the repository root for instructions and how to build the SDK examples. The latest changes in the Procedural Runtime (PRT) are listed in the changelog.md file and include:

  • New CGA operations like roofRidge, footprint and support for local variables in rules and functions.
  • Improved API support for file formats with embedded resources (e.g. textures in GLB and USDZ files).
  • Added support for USDZ (single-file Universal Scene Description).
  • Added a decoder and encoder for Autodesk's DWG format.
  • Updated Unreal encoder (added support for CityEngine scenarios and multiple UV sets).
  • Texture encoders now in some cases can avoid (potential lossy) re-encoding of images and just copy the original files.
  • ... and much more ...

Also, do not forget to checkout our growing family of apps and plugins based on the CityEngine SDK at https://esri.github.io/cityengine, the latest addition is Vitruvio, a CityEngine Plugin for Unreal Engine.

Thank you for your interest in the CityEngine SDK.

CityEngine SDK 2.3.6821

22 Oct 10:02
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Welcome to CityEngine SDK 2.3 for CityEngine 2020.1!

Please refer to the README.md file in the repository root for instructions and how to build the examples. The latest changes are listed in the changelog.md file and include:

  • A new decoder for Universal Scene Description (USD) assets.
  • Level-of-Detail (LOD) support for the Unreal Engine Datasmith encoder.
  • Bug fixes and performance optimizations for CGA operations like comp(f) and split.
  • Bug fixes in the material handling of the prtx::MeshBuilder class.
  • ... and much more ...

Also, do not forget to checkout our growing family of apps and plugins based on the CityEngine SDK:

  • PyPRT: Python language bindings for the Procedural Runtime (PRT)
  • Palladio: CityEngine plugin for SideFX Houdini
  • Serlio: CityEngine plugin for Autodesk Maya

Thank you for your interest in the CityEngine SDK.

CityEngine SDK 2.2.6332

09 Jun 11:43
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Welcome to CityEngine SDK 2.2.6332 for CityEngine 2020.0!

Please refer to the README.md file in the repository root for installation instructions. The latest changes are listed in the changelog.md file and include:

  • A new encoder for the Universal Scene Description (USD) format by Pixar.
  • A new decoder to read comma separated values (CSV) files within CGA.
  • Improved support for array data types in CGA.
  • ... and many more improvements, updates and bug fixes!

Also, don't forget to checkout our growing family of apps and plugins based on the SDK:

  • PyPRT: Python language bindings for the Procedural Runtime (PRT)
  • Palladio: CityEngine plugin for SideFX Houdini
  • Serlio: CityEngine plugin for Autodesk Maya

Thank you for your interest in the CityEngine SDK.

CityEngine SDK 2.1.5705

11 Dec 08:06
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Welcome to CityEngine SDK 2.1.5705 for CityEngine 2019.1

This minor update fixes broken links in the CGA reference documentation embedded in the CityEngine SDK.
Otherwise this release is identical to 2.1.5704.

CityEngine SDK 2.1.5704

01 Oct 08:07
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Welcome to CityEngine SDK 2.1.5704 for CityEngine 2019.1

Please refer to the README.md file in the repository root for installation instructions. The latest changes are listed in the changelog.md file and include:

  • CGA has received new array initialization functions for attributes.
  • The I3S encoder now supports PBR materials and was updated to I3S Version 1.7. Additionally, it has received general performance optimizations and uses less memory when creating texture atlases.
  • The Unreal encoder was updated to create its own "master" materials, there is no need anymore for manually created "master" materials in the importing Unreal scene.
  • ... and much more ...

Thank you for your interest in the CityEngine SDK.

CityEngine SDK 2.0.5403

08 May 08:24
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Welcome to CityEngine SDK 2.0.5403 for CityEngine 2019.0.

Please refer to the README.md file in the repository root for installation instructions. The latest changes are listed in the changelog.md file and include:

  • The CityEngine SDK is now free for non-commercial use and we removed the technical requirement to have a CityEngine license, i.e. the CityEngine SDK runs without a license now. All content of all directories is licensed under the Esri Terms of Use.
  • Removed FlexLicParams and LicParams structs and LicParams parameter in init() function.
  • New CGA operations and functions (e.g. rectify and setbackPerEdge).
  • New glTF encoder and decoders.
  • ... and much more ...

Thank you for your interest in the CityEngine SDK.

Esri CityEngine SDK 1.10.4198

17 Sep 14:20
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Dear CityEngine SDK user,

for installation instructions, please refer to the README.md file in the repository root. For information about changes and bug-fixes, please refer to the changelog.md also in the repository root.

Thank you for your interest in CityEngine SDK.

Esri CityEngine SDK 1.10.4051

11 May 07:51
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Dear CityEngine SDK user,

for installation instructions, please refer to the README.md file in the repository root. For information about changes and bug-fixes, please refer to the changelog.md also in the repository root.

Please note, this release has updated compiler requirements, see README.md

Thank you for your interest in CityEngine SDK.

Esri CityEngine SDK 1.9.3786

06 Nov 09:07
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Dear CityEngine SDK user,

for installation instructions, please refer to the README.md file in the repository root. For information about changes and bug-fixes, please refer to the changelog.md also in the repository root.

Please note, this release contains the new Unreal encoder. It is shipped as a separate extension library.

Thank you for your interest in CityEngine SDK.

Esri CityEngine SDK 1.8.3501

29 Jun 11:06
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Dear CityEngine SDK user,

for installation instructions, please refer to the README.md file in the repository root. For information about changes and bug-fixes, please refer to the changelog.md also in the repository root.

Please note, in this release we updated the compiler requirements, please refer to the README.md for details. Also, there is a new example showing how to write a custom decoder.

Thank you for your interest in CityEngine SDK.