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model_contract_payment.go
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/
model_contract_payment.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the ContractPayment type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ContractPayment{}
// ContractPayment Payments for the contract.
type ContractPayment struct {
// The amount of credits received up front for accepting the contract.
OnAccepted int32 `json:"onAccepted"`
// The amount of credits received when the contract is fulfilled.
OnFulfilled int32 `json:"onFulfilled"`
}
type _ContractPayment ContractPayment
// NewContractPayment instantiates a new ContractPayment object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewContractPayment(onAccepted int32, onFulfilled int32) *ContractPayment {
this := ContractPayment{}
this.OnAccepted = onAccepted
this.OnFulfilled = onFulfilled
return &this
}
// NewContractPaymentWithDefaults instantiates a new ContractPayment object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewContractPaymentWithDefaults() *ContractPayment {
this := ContractPayment{}
return &this
}
// GetOnAccepted returns the OnAccepted field value
func (o *ContractPayment) GetOnAccepted() int32 {
if o == nil {
var ret int32
return ret
}
return o.OnAccepted
}
// GetOnAcceptedOk returns a tuple with the OnAccepted field value
// and a boolean to check if the value has been set.
func (o *ContractPayment) GetOnAcceptedOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.OnAccepted, true
}
// SetOnAccepted sets field value
func (o *ContractPayment) SetOnAccepted(v int32) {
o.OnAccepted = v
}
// GetOnFulfilled returns the OnFulfilled field value
func (o *ContractPayment) GetOnFulfilled() int32 {
if o == nil {
var ret int32
return ret
}
return o.OnFulfilled
}
// GetOnFulfilledOk returns a tuple with the OnFulfilled field value
// and a boolean to check if the value has been set.
func (o *ContractPayment) GetOnFulfilledOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.OnFulfilled, true
}
// SetOnFulfilled sets field value
func (o *ContractPayment) SetOnFulfilled(v int32) {
o.OnFulfilled = v
}
func (o ContractPayment) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ContractPayment) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["onAccepted"] = o.OnAccepted
toSerialize["onFulfilled"] = o.OnFulfilled
return toSerialize, nil
}
func (o *ContractPayment) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"onAccepted",
"onFulfilled",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varContractPayment := _ContractPayment{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varContractPayment)
if err != nil {
return err
}
*o = ContractPayment(varContractPayment)
return err
}
type NullableContractPayment struct {
value *ContractPayment
isSet bool
}
func (v NullableContractPayment) Get() *ContractPayment {
return v.value
}
func (v *NullableContractPayment) Set(val *ContractPayment) {
v.value = val
v.isSet = true
}
func (v NullableContractPayment) IsSet() bool {
return v.isSet
}
func (v *NullableContractPayment) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableContractPayment(val *ContractPayment) *NullableContractPayment {
return &NullableContractPayment{value: val, isSet: true}
}
func (v NullableContractPayment) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableContractPayment) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}