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Converting models with textured meshes in model ruins the texture #12
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@csqrl can you help? |
@ExperiencersInternational looking at the src right now, I think it's because you're using GetDescendants instead of GetChildren. It's a really simple fix and it would honestly be more of a hassle for me to fork and fix it, could you do that? |
FolderTool/src/ServerStorage/Main.server.lua Lines 99 to 119 in e0945d7
this seems probable. consider changing to this: for _, object in ipairs(selectedObjects) do
if object.ClassName ~= "Model" then
continue
end
local folder = Instance.new("Folder")
folder.Name = object.Name
for _, child in ipairs(object:GetChildren()) do
child.Parent = folder
end
folder.Parent = object.Parent
object:Destroy()
end
-- set history waypoint this will allow converting of multiple models at once, ignoring anything not a model (rather than throwing warnings into the output) |
Will implement when I have time after RGDC or something, thanks @csqrl as always It is a bit harder now that Lucas isn't working on this anymore |
Fixed this, will be pulling changes over to GitHub soon. |
Not sure why this happens and I can't check rn so leaving this here.
As you can see, before:
and after:
The text was updated successfully, but these errors were encountered: