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Impenetrable-chest bug: #4

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ttk2 opened this issue Mar 17, 2012 · 4 comments
Closed

Impenetrable-chest bug: #4

ttk2 opened this issue Mar 17, 2012 · 4 comments
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@ttk2
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ttk2 commented Mar 17, 2012

Impenetrable-chest bug: When a player places a chest having never run any Citadel command, then that chest will be indestructible to all other players. When that player breaks the chest, it will be broken as though it were never protected. Further, a very strange message is sent to any player that so much as left-clicks on such an impenetrable chest.

@ttk2
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ttk2 commented Mar 18, 2012

When a player types /ctpublic and places a chest, other players cannot access that chest. Basically, a player in public mode nevertheless places chests that are affected by Impenetrable-chest bug.

@Freenor
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Freenor commented Mar 19, 2012

I can't find any place in the code where "public", "private", or "group" status of the placer plays any role in reinforcement. I think this is a section of code that chx intended to extend upon, but did not.

@ttk2
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ttk2 commented Mar 19, 2012

For chests it should, judging from the original state of citadel chest protection is not very fleshed out.

@ghost ghost self-assigned this Mar 21, 2012
@ghost
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ghost commented Mar 25, 2012

Fixed in d5f93df. The default for fortification and reinforcement modes is now Private.

@ghost ghost closed this as completed Mar 25, 2012
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