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Better handling of corrupt maps #384

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ChrisKitching opened this issue Jan 20, 2015 · 1 comment
Closed

Better handling of corrupt maps #384

ChrisKitching opened this issue Jan 20, 2015 · 1 comment

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@ChrisKitching
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Currently, it is possible for maps which are corrupt to be downloaded, only to fail at load-time.

We should have a verification step when uploading maps (which we should retroactively apply to the entire map database) to avoid this. It is probably not sensible to implement this verification at load-time, for reasons of performance and simplicity (and in any case the flavour of brokenness generally doesn't prevent the selection of an alternative map, except in the case that the failure occurs at game-start-time, in which case you are hosed).

See also: #351

@Sheeo
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Sheeo commented Jan 23, 2015

Moved to FAForever/server#13

@Sheeo Sheeo closed this as completed Jan 23, 2015
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