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PVS Crash (Overflow?) #3744
Comments
This may not be fixable considering what you are doing and the error In the mean time you can try map_noareas 1 but I do not know how that will affect server performance. |
Could you maybe expose more functions from the engine PVS Functionality so we are able to prevent this? |
I've just run into this problem again on a map i'm working on. |
I think this was recently fixed. |
Details
I'm currently working on a "Camera" System using render.RenderView. For this to work i need to add PVS for the places where my cameras are. This seemed to work but when placed on a server with a lot of players it seemed to create crashes:
The end of the console log reads:
Steps to reproduce
You can probably reproduce it by adding a lot of PVS to a server full of people. (Bots don't work because they don't seem to trigger PVS Calls)
This was the code i used. In our full server enviroment (~80-90 Players) there were about 20 cameras max being returned for the "EGMRPHolocam:GetCamerasInRange" Function. It seemed to work for some time but random crashes did happen a few times until we removed the Addon.
PS: The mentioned debug.log does not contain anything useful. Just:
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