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Update latest version #98

Merged
merged 31 commits into from
Jan 12, 2024
Merged

Update latest version #98

merged 31 commits into from
Jan 12, 2024

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RyodoTanaka
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Autumn60 and others added 24 commits July 26, 2023 19:17
* Create Resources

* Create Attribute namespace

* Delete editor utils

* Delete old scan pattern objs

* Update ReadOnlyAttribute.cs

* Delete readable scriptable object attributes

* Create new scan pattern class

* Delete IMUVisualizer

* Delete GPS.meta

* Delete old scan pattern scripts

* Create ScanPatternGenerator

* Delete models folder

* Delete old prefabs

* Add new scan pattern csvs

* Create new scan pattern objs

* Delete sample scenes

* Delete samples scenes

* Delete old gps scripts

* Delete Utils script

* Create GeoCoordinates namespace

* Update TFSensor.cs

* Change Sensor class to UnitySensor class

* Delete GPS scripts

* Create data structs and interfaces

* Create TextureToPointsJob

* Update LivoxSensor.cs

* Delete old camera publishers

* Update TFPublisher.cs

* Add old NMEASerializer scripts

* Delete TextureSerializer

* Delete GroundTruth Serializer

* Update TFSerializer.cs

* Delete old PointCloud2 serializer

* Delete Livox.meta

* Update VelodyneMsgSerializer.cs

* Update LiDAR publishers

* Delete IMUPublisher

* Change color2depth shader name

* Create PointCloud shader

* Delete VelodyneVisualizer

* Delete Velodyne visualizers

* Delete PointsMeshGenerator

* Delete Livox visualizers

* Delete camera visualizers

* Delete RGBDCamera.meta

* Delete old VelodyneSensor

* Update VelodyneSensorDepthBuffer.cs

* Update Visualizer.cs

* Create UpdateGaussianNoisesJob

* Create new sensors

* Delete ScanPatternVisualizer

* Update URDF2TFConverter.cs

* Create new visualizers

* Add old NMEAPublisher

* Create new publishers and serializers

* Update pkgs

* Create sample scene

* Delete missing prefabs

* Delete SampleEnv prefab

* Create IMU prefab and demo

* Create IMU_ros prefab and demo

* Update Demo_IMU_ros.unity

* Create Black mat

* Create demo env

* Create VLP-16 prefab and demo

* Update DemoEnv.prefab

* Create LivoxSilver mat

* Create Mid-360 prefab and demo

* Fix lidar distance calc

* Create GNSS prefab and demo

* Update PingPongObject.cs

* Create camera prefabs and demos

* Create VLP-16_ros prefab and demo

* Create Mid-360_ros prefab and demo

* Delete missing scriptable objects

* Create GNSS_ros prefab and demo

* Create GroundTruth_ros prefab and demo

* Create UnitySensorsEditor asmdef

* Create GroundTruthEditor.cs

* Update pointcloud data structure

* Create camera prefabs and demos

* Delete old lidar publisher scripts

* Update GaussianNoise.cs

* Create VLP-32 prefab

* Create VLP-16HiRes

* Update UnitySensor.cs

* Create Color2Depth.cs

* Add minAzimuthAngle param to ScanPattern obj

* Create ITextureToPointsJob

* Create DepthBufferLiDAR.meta

* Update RaycastLiDARSensor.cs

* Update Color2Depth.shader

* Update Color2Depth.cs

* Update ITextureToPointsJob.cs

* Update color2depth shader

* Create DepthBufferLiDARSensor.cs

* Update ScanPatternGenerator.cs

* Update Color2Depth.shader

* Fix texture coordinates calc

* Create VLS-128 prefab and demo scene

* Update ScanPatternGenerator.cs

* Update DepthBufferLiDARSensor.cs

* Add noise to DCamera

* Create PC2Msg Publisher for DepthBufferLiDAR

* Add TF scripts

* Fix pointcloud noise calc
@Autumn60
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I fixed conflicts and updated sensor list in README

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