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A 2D Space Shooter game built in Unity with Wwise audio middleware integration

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Fihra/Asteroid-Defense

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Asteroid Defense

A 2D space shooter game built in Unity.

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All assets are created by me, Fabian Fabro, with music, sound effects and art (excuse my art, I'm not great at it).I hope to release this game soon as a browser game on itch.io

Music is layered by multiple segments of phases throughout the game based on the Player's score, through horizontal fading.

Music Layers

  • Title Theme
  • Phase I
  • Phase II
  • Phase III
  • Phase IV
  • Final Phase

SFX

  • Explosions are 3D emitted from the asteroids to pan according to which side they spawn
  • Laser also emits to where the Player last shot

I still have some audio ideas for when I start working on the boss functionality.

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A 2D Space Shooter game built in Unity with Wwise audio middleware integration

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