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load_map.c
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load_map.c
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/*
** EPITECH PROJECT, 2022
** B-MUL-100-RUN-1-1-myrunner-florian.etheve
** File description:
** load_map
*/
#include "my.h"
i_var variable(char const *filepath)
{
i_var var;
var.line = 0;
var.ch = 0;
var.fd = fopen(filepath, "r");
var.character = NULL;
var.map = malloc(sizeof(char *) * 14);
return (var);
}
int error_case(FILE *fd)
{
if (fd == NULL) {
write(2, "You need to load a valide map\n", 30);
return (1);
}
return (0);
}
char **load_map(char const *filepath)
{
i_var var = variable(filepath);
size_t len = 0;
if (error_case(var.fd) == 1)
return NULL;
while (getline(&var.character, &len, var.fd) != -1) {
var.map[var.line] = my_strdup(var.character);
var.line++;
}
var.map[var.line] = NULL;
fclose(var.fd);
return (var.map);
}
int main(int ac, char **av)
{
if (ac == 2 && av[1][0] == '-' && av[1][1] == 'h') {
game_desc();
return (0);
} else if (ac == 2 && av[1][0] == '-' && av[1][1] != 'h') {
write(2, "\nTry -h or load a valid map to continue\n\n", 41);
return (0);
}
char **map;
if (ac == 2) {
map = load_map(av[1]);
str_all *strc;
init_blk **block = create_block(map);
display_window(map, strc, block);
}
else
write(2, "You can't run the game without loading a map\n", 45);
return (0);
}