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Releases: Floogen/AlternativeTextures

Alternative Textures v7.3.0

13 May 20:31
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What's Changed

  • Implemented DefaultVariation, which allows for a variation to always be selected when randomly picked by Alternative Textures.
  • Adjusted search menu to include display name of textures, if given.
  • Added pt.json by @padilhath in #63.
  • Updated th.json by @ellipszist in #62.
  • Fixed machines displaying wrong product when using an alternative texture.
  • Fixed trees not showing moss textures, if given.
  • Fixed issue where some textures would not be available during certain seasons.

New Contributors

Full Changelog: v7.1.0...v7.3.0

Alternative Textures v7.1.0

20 Mar 19:27
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Changelog:

  • Added support for vanilla and Content Patcher added animal skins and pet breeds. These textures will appear when using the Scissors tool.

Full Changelog: v6.10.4...v7.0.0

Alternative Textures v7.0.0

20 Mar 01:41
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Changelog:

  • Updated to Stardew Valley v1.6.
  • Implemented the CollectiveIds property to enable texture sharing for similar objects by ID.
  • Implemented ItemId property to enable textures by ID.

Full Changelog: v6.10.4...v7.0.0

Alternative Textures v7.0.0-alpha.15

09 Mar 22:16
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Pre-release

Changelog:

  • Added handling for old cabin ItemName values, specifically Log Cabin (and other variations) to Cabin.
  • Converted AlternativeTextureModel.Type from string to TextureType.

Full Changelog: v7.0.0-alpha.14...v7.0.0-alpha.15

Alternative Textures v7.0.0-alpha.14

07 Mar 00:11
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Pre-release

Changelog:

  • Fixed crash relating to disposed textures (thanks @Pathoschild)

Full Changelog: v7.0.0-alpha.13...v7.0.0-alpha.14

Alternative Textures v7.0.0-alpha.13

04 Mar 06:39
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Pre-release

Changelog:

  • Implemented AlternativeTextureModel.ItemId, which matches by the object's ItemId key instead the object's name.
  • Implemented AlternativeTextureModel.CollectiveIds, which can be used alongside AlternativeTextureModel.CollectiveNames.
  • Implemented temporary fix to prevent game crash when textures are patched via Content Patcher. Invalid textures will appear as white rectangles and a warning message will be displayed if the problem occurs.

Full Changelog: v7.0.0-alpha.12...v7.0.0-alpha.13

Alternative Textures v7.0.0-alpha.12

02 Mar 18:11
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Pre-release

Changelog:

  • Fixed fence gates being handled incorrectly via GetObjectName.

Full Changelog: v7.0.0-alpha.11...v7.0.0-alpha.12

Alternative Textures v7.0.0-alpha.11

02 Mar 03:57
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Changelog:

  • Handled Fence.performObjectDropInAction parameter change.

Full Changelog: v7.0.0-alpha.10...v7.0.0-alpha.11

Alternative Textures v7.0.0-alpha.10

22 Jan 21:28
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Changelog:

  • Recompiled against latest SDV alpha version.

Full Changelog: v7.0.0-alpha.9...v7.0.0-alpha.10

Alternative Textures v7.0.0-alpha.9

08 Jan 20:49
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Changelog:

  • Handled ID to Id format change.
  • Handled ResourceClump constructor change.

Full Changelog: v7.0.0-alpha.8...v7.0.0-alpha.9