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[1.7.10] Wrong calculate mutation chance if AlvearyMutator has been placed #74

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KorDum opened this issue May 14, 2017 · 6 comments
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@KorDum
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KorDum commented May 14, 2017

Count of mutators is not affected for result.
Ex. I have mutation with 100% chance (when I tested Jaded bee restriction) and big Alveary without mutators. Chance 100%. If I placed Mutator block in Alveary, chance changed to 15% (15.000001 see in console).

@KorDum
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KorDum commented May 14, 2017

But if mutation chance is 2%, placed Mutator with Ender Eye changed chance to 8%.

@Elec332
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Elec332 commented May 14, 2017

@KorDum
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KorDum commented May 14, 2017

That's funny! :)

@Elec332 Elec332 self-assigned this May 14, 2017
@KorDum
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KorDum commented May 14, 2017

Should this be considered a bug? Looks like an attempt to make a balance.

@Elec332
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Elec332 commented May 14, 2017

I think that was added to prevent the player from making an aveary out of (almost) only mutators to get the mutation chance up to a ridiculous level

@KorDum
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KorDum commented May 14, 2017

Then it does not need fix.

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