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FracturalStateScript.csproj
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FracturalStateScript.csproj
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Folder Include="addons\FracturalStateScript\Editor\" />
</ItemGroup>
<!-- GODOT VERSION DEFINES (KEEP THIS COMMENT) -->
<PropertyGroup>
<DefineConstants>$(DefineConstants);GODOT_3_0_0_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_0_1_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_0_2_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_0_3_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_0_4_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_0_5_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_0_6_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_1_0_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_1_1_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_1_2_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_2_0_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_2_1_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_2_2_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_2_3_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_3_0_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_3_1_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_3_2_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_3_3_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_4_0_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_4_1_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_4_2_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_4_3_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_4_4_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_4_5_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_5_0_OR_NEWER</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_5</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3</DefineConstants>
<DefineConstants>$(DefineConstants);GODOT_3_5_1</DefineConstants>
</PropertyGroup>
</Project>