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Setting up item dismantling

FreemanMakesGames edited this page Aug 18, 2020 · 2 revisions

Setting up item dismantling is easy. Open the item core blueprint of an item, find the TMap property named "Dismantle Results". Add item core classes of the result items as keys of the TMap, and specify the amount of each result items as values of the TMap. Note that you have to complete an entry, before adding another one, as Unreal doesn't allow multiple empty entries when editing a TMap. Finally, add the "Dismantle" item usage.

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