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g_game.h
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g_game.h
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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
* Copyright 2023, 2024 by
* Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION: Main game control interface.
*-----------------------------------------------------------------------------*/
#ifndef __G_GAME__
#define __G_GAME__
#include "doomdef.h"
#include "d_event.h"
#include "d_ticcmd.h"
//
// GAME
//
void G_Responder(event_t *ev);
void G_CheckDemoStatus(void);
void G_DeferedInitNew(skill_t skill);
void G_DeferedPlayDemo(const char *demo);
void G_LoadGame(int16_t slot);
void G_SaveGame(int16_t slot); // Called by M_Responder.
void G_ExitLevel(void);
void G_SecretExitLevel(void);
void G_WorldDone(void);
void G_Ticker(void);
void G_ReloadDefaults(void); // killough 3/1/98: loads game defaults
void G_PlayerReborn(void);
void G_BuildTiccmd (void);
void G_UpdateSaveGameStrings();
void G_LoadSettings();
void G_SaveSettings();
extern const int16_t key_menu_right;
extern const int16_t key_menu_left;
extern const int16_t key_menu_up;
extern const int16_t key_menu_down;
extern const int16_t key_menu_escape;
extern const int16_t key_menu_enter;
extern const int16_t key_fire;
extern const int16_t key_escape;
extern const int16_t key_map_right;
extern const int16_t key_map_left;
extern const int16_t key_map_up;
extern const int16_t key_map_down;
extern const int16_t key_map_zoomin;
extern const int16_t key_map_zoomout;
extern const int16_t key_map;
extern const int16_t key_map_follow;
#endif