FireBase for godot
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android_src deps bumped to latest Sep 13, 2018
res Repeat notification and Bug fixes Feb 3, 2018
.gitignore Simplify module customization Oct 28, 2017 Create Mar 21, 2017 Get user UID from auth Jul 10, 2018
SCsub Fix bug and Notification improve Dec 11, 2017 Adding May 12, 2018 deps bumped to latest Sep 13, 2018
config.pyc deps bumped to latest Sep 13, 2018


Godot_FireBase is a firebase integration for godot android;

Platform GodotEngine LICENCE PATREON

Depends on

Godot game engine: git clone

GodotSQL: git clone

Available Features



Authentication [W.I.P] Google, Facebook, Twitter

Firebase Notification



Invites (Email & SMS)

Firestore (W.I.P)

Build/Compile module

  • Copy your google-services.json file to [GODOT-ROOT]/platform/android/java/
  • Edit file modules/FireBase/ at line 11
p_app_id = "com.your.appid"     # L:11
  • Replay com.your.appid with you android application id.

For customizing the module go here


Should I rename the android_src folder after customization?

No, After customization the folder used by the module will be android, And android_src folder will be a backup for future customization.

Initialize FireBase

Edit engine.cfg and add


RemoteConfigs default parameters .xml file is at [GODOT-ROOT]/modules/FireBase/res/xml/remote_config_defaults.xml

GDScript - getting module singleton and initializing;

On 2.X

var firebase = Globals.get_singleton("FireBase");

On 3.X (latest from git)

var firebase = Engine.get_singleton("FireBase");

For Analytics only firebase.init("", get_instance_ID()) or to user RemoteConfig or Notifications (subscribing to topic)

GodotFireBase: copy godot-firebase-config.json to your projects root directord.

GodotFireBase config file, By default every feature is disabled.

	"AdMob" : true,
	"Authentication" : true,
	"Invites" : true,
	"RemoteConfig" : true,
	"Notification" : true,
	"Storage" : true,
	"Firestore" : true,

	"AuthConf" : 
		"Google" : true,
		"Twitter" : true,
		"Facebook" : true,
		"FacebookAppId" : "1234566789875"

	"Ads" : 
		"AppId": "YOUR_APP_ID_HERE",
		"BannerAd" : true,
		"BannerGravity" : "BOTTOM",
		"BannerAdId" : "",

		"InterstitialAd" : true,
		"InterstitialAdId" : "",

		"RewardedVideoAd" : true,
		"RewardedVideoAdId" : "",

        "TestAds" : false

And initialize firebase with file path, RewardedVideoAdId is a string array i.e "string1,string2"

func _ready():
    if OS.get_name() == "Android":
        firebase.initWithFile("res://godot-firebase-config.json", get_instance_ID())

func _receive_message(tag, from, key, data):
    if tag == "FireBase":
        print("From: ", from, " Key: ", key, " Data: ", data)

Using FireBase Analytics

firebase.send_events("EventName", Dictionary)
firebase.send_custom("TestKey", "SomeValue")

firebase.sendAchievement("someAchievementId")		# unlock achievement
firebase.join_group("clan_name")			# join clan/group
firebase.level_up("character_name", level)		# send character level
firebase.post_score("charcter name", level, score)	# post your score
firebase.earn_currency("currency", amount);		# when play earn some virtual currency gold/Diamond/any
firebase.spend_currency("item_id", "currency", amount)	# when user spend virtual currency

firebase.tutorial_begin()				# tutorial begin
firebase.tutorial_complete()				# tutorial end


AlertDialog aditional

firebase.alert("Message goes here..!") # Show a simple AlertDialog
firebase.set_debug(true) # Enable/Disable `GodotFireBase` debug messages


For Facebook edit res/values/ids.xml and replace facebook_app_id with your Facebook App Id

firebase.authConfig("'Google':true,'Facebook':true") # Configure Auth service

firebase.google_sign_in() # Firebase connect to google.
firebase.facebook_sign_in() # Firebase connect to facebook.
firebase.twitter_sign_in() # Firebase connect to twitter.
firebase.anonymous_sign_in() # Firebase connect anonymously.

firebase.google_sign_out() # Firebase disconnect from google.
firebase.facebook_sign_out() # Firebase disconnect from facebook.
firebase.twitter_sign_out() # Firebase disconnect from twitter.
firebase.anonymous_sign_out() # Firebase disconnect anonymously.

var gUserDetails = firebase.get_google_user() # returns name, email_id, photo_uri
var fbUserDetails = firebase.get_facebook_user() # returns name, email_id, photo_uri


firebase.is_google_connected() # bool check for google authentication (google)
firebase.is_facebook_connected() # bool check for facebook authentication (facebook)
firebase.is_anonymous_connected() # bool check for facebook authentication (anonymous)

More for facebook permissions

firebase.facebook_has_permission("publish_actions") # Check for availabe permission

firebase.revoke_facebook_permission("publish_actions") # revoke permission

firebase.ask_facebook_publish_permission("publish_actions"); # asking write permission

firebase.ask_facebook_read_permission("email"); # asking read only permission

firbase.get_facebook_permissions() # getting available permissions

Recive message from java

func _receive_message(tag, from, key, data):
    if tag == "FireBase":
        if from == "Auth":
            if key == "GoogleLogin" && data == "true": print("User Signed in.")
            if key == "FacebookLogin" && data == "true": print("User Signed in.")

Firebase Notification API

firebase.subscribeToTopic("topic") # Subscribe to particular topic.
firebase.getToken() # Get current client TokenID

If recived notifiction has a payload, it will be saved inside SQL Database under key: "firebase_notification_data"

firebase.notifyInMins("message", 60) # Shedule notification in 60 min
firebase.notifyInSecs("message", 3200) # Shedule notification in 3200 seconds

var dict = {}
dict["title"] = "Notification title"
dict["message"] = "This is a text message"
dict["image_uri"] = "res://big_image_in_notification_body.png"
dict["type"] = "text"

firebase.notifyOnComplete(dict, 3200) # Shedule notification in 3200 seconds

RemoteConfig API

firebase.getRemoteValue("remote_key") # Return String value

Settings RemoteConfig default values

var defs = Dictionary()
defs["some_remoteconfig_key1"] = "remote_config_value1"
defs["some_remoteconfig_key2"] = "remote_config_value2"


OR load from json file


Firebase Storage

# Upload Files from sdcard
firebase.upload("images/file", "destFolder") # uploads file from sdcard to firebase

# Download Files from Firebase"file", "images") # Saves file from firebase to sdcard

Firebase Invites

Invite Friends with Email & SMS, DeepLink example:[package-id].

firebase.invite("message", "") # Send Firebase Invites.
firebase.invite("message", "")  # Fallback to use default android share eg: Whatsapp, Twitter and more.

Firebase AdMob

firebase.is_banner_loaded()     # Returns `true` if banner is loaded
firebase.is_interstitial_loaded() # Returns `true` if interstitial is loaded

firebase.show_banner_ad(true)	# Show Banner Ad
firebase.show_banner_ad(false)	# Hide Banner Ad
firebase.set_banner_unitid("unit_id") # Change current Ad unit ID

firebase.show_interstitial_ad() # Show Interstitial Ad
firebase.show_rewarded_video()	# Show Rewarded Video Ad
firebase.show_rvideo("unit_id") # Show Rewarded Video Ad

firebase.request_rewarded_video_status() # Request the rewarded video status

AdMob Recive message from java

func _receive_message(tag, from, key, data):
    if tag == "FireBase" and from == "AdMob":
        if key == "AdMobReward":
            # when rewared video play complete
            print("json data with [RewardType & RewardAmount]: ", data);

        elif key == "AdMob_Video":
            # when rewarded video loaded
            # data will be `loaded` or `load_failed and `loaded` or `not_loaded` with `firebase.request_rewarded_video_status()`
            print("AdMob rewarded video status is ", data);

        elif key == "AdMob_Banner":
            # when banner loaded
            # data will be `loaded` or `load_failed`
            print("Banner Status: ", data);

        elif key == "AdMob_Interstitial" and data == "loaded":
            # when Interstitial loaded
            # data will be `loaded` or `load_failed`
            print("Interstitial Status: ", data);

Firebase Firestore

firebase.add_document("collection_name", dict) # Auto created new Document under collection_name
firebase.set_document("collection_name", "document_name", data) # Set document data, Data's are merged by default
firebase.load_document("collection_name") # load or retrive from the server,

# Note: documents will be sent to the `_receive_message` function as json


While exporting, don't forget to add *.json under Resources tab, alt text

Log Event

adb -d logcat godot:V FireBase:V DEBUG:V AndroidRuntime:V ValidateServiceOp:V *:S