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Running gl_tail on a server that gets a relatively high amount of traffic causes the program to eventually grind to a halt. I've tried it on a server that gets about 200 hits/second and the program lasted about 20 seconds. Perhaps the OpenGL code should be ported to C?
The text was updated successfully, but these errors were encountered:
From what I can tell is that the crash happens if the bubbles overflow at some point.
It would be enough to raise the bottom drain if bubbles are piling up to a certain point - that would prevent the crash and would help to have some kind of on-screen history.
Running gl_tail on a server that gets a relatively high amount of traffic causes the program to eventually grind to a halt. I've tried it on a server that gets about 200 hits/second and the program lasted about 20 seconds. Perhaps the OpenGL code should be ported to C?
The text was updated successfully, but these errors were encountered: