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This repository has been archived by the owner on May 11, 2021. It is now read-only.
OWAPI is using a more accurate Platime Calculation than Blizzard is doing on their Website.
Please compare the OWAPI Values with ingame Values.
If you want to use the Calculated Value Blizzard is showing on their Website you can use the "time_played" Value in Quickplay and Competitive Section.
For example Widowmaker: "eu" -> "heroes" -> "stats" -> "quickplay" -> "widowmaker" -> "time_played" is showing 58 which is the Value on the Blizzard Website.
You can see the code for calculating the Hero Playtime here:
# Loop over each one, extracting the name and hours counted.
percent_per_second = None
for child in reversed(hero_info):
name, played = child.getchildren()
name, played = util.sanitize_string(name.text), played.text.lower()
time = 0
if played != "--":
time = util.try_extract(played)
# More accurate playtime calculation
# Requires reversing hero_info
category_item = child.getparent().getparent()
percent = float(category_item.attrib['data-overwatch-progress-percent'])
if percent_per_second is None and time < 1 and time > 0:
seconds = 3600 * time
percent_per_second = percent / seconds
built_dict[name] = time
if percent_per_second != None:
built_dict[name] = (percent / percent_per_second) / float(3600)
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Issue
The hero playtime being returned from the API appears to be incorrect. For example,
https://owapi.net/api/v3/u/Double0-11909/blob
shows 10hr playtime on hanzo in competitive whereas
https://playoverwatch.com/en-us/career/pc/Double0-11909
shows 14. Widowmaker shows 56hrs in QP whereas playoverwatch shows 58, etc
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