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Ability Queue Window only triggers on MontageEnd. #30

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kroaton opened this issue Sep 24, 2022 · 1 comment
Open

Ability Queue Window only triggers on MontageEnd. #30

kroaton opened this issue Sep 24, 2022 · 1 comment
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enhancement New feature or request

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@kroaton
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kroaton commented Sep 24, 2022

Is your feature request related to a problem? Please describe.

The current implementation of the Ability Queue Window has the queued ability trigger at the end of a montage, which is not great for comboing different abilities or canceling the current animation without hacky workarounds.

There should be some basic functionality exposed that dictates WHEN queued abilities should trigger.

Describe the solution you'd like

The current implementation for the Combo Window is great and seems like a good natural extension to the Queue Window system.

Add any other context or screenshots about the feature request here.

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@kroaton kroaton added the enhancement New feature or request label Sep 24, 2022
@mklabs
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mklabs commented Sep 24, 2022

Hey @kroaton thank you for opening this!

Yeah, the ability queue doesn't care about the animations really, it's only dealing with ability ending, and trying to activate any failed ability activation (which is queued) when the current ability ends.

I know I want to do a major overhaul to the ability queue system eventually, and feedback like yours will be very valuable.

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