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Is your feature request related to a problem? Please describe.
The current implementation of the Ability Queue Window has the queued ability trigger at the end of a montage, which is not great for comboing different abilities or canceling the current animation without hacky workarounds.
There should be some basic functionality exposed that dictates WHEN queued abilities should trigger.
Describe the solution you'd like
The current implementation for the Combo Window is great and seems like a good natural extension to the Queue Window system.
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered:
Yeah, the ability queue doesn't care about the animations really, it's only dealing with ability ending, and trying to activate any failed ability activation (which is queued) when the current ability ends.
I know I want to do a major overhaul to the ability queue system eventually, and feedback like yours will be very valuable.
Is your feature request related to a problem? Please describe.
The current implementation of the Ability Queue Window has the queued ability trigger at the end of a montage, which is not great for comboing different abilities or canceling the current animation without hacky workarounds.
There should be some basic functionality exposed that dictates WHEN queued abilities should trigger.
Describe the solution you'd like
The current implementation for the Combo Window is great and seems like a good natural extension to the Queue Window system.
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered: