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1.8.1.15

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@GER-Space GER-Space released this 28 Nov 23:20
· 41 commits to master since this release

Changes

new Hangar module

  • you can store vessels and the crew is recovered automatically
  • you can assign crew to stored vessels and launch them from the KSC menu.

Other

  • statics should be less bumpy after a scene switch
  • SpaceCenters are no longer focused when they are not on the Homeword. This feature will come back when it is properbly implemented
  • The KSC FuelTank is now visible again.
  • The LaunchSites are now sorted: 1. Group 2. Name

Changes for modders

  • support for custom launchpad smoke emitters (either Unity ParticleSystem or KSPParticleEmitter)

  • GrasColor: Normal Maps are precalculated and cached unter PluginData

  • GrassColor2: Multicolor Blendmasks allow blending of up to four textures (including alpha channel and mix) ( for example: grass + concrete + (worn) white stripes + dirt roads)
    This is like a light version of substance painter.

  • The GrassColor2 editor supports these changes

  • GrassColor2 : Normal Maps for each Texture are precalculated and cached unter PluginData. Only NearGrass receives those from the FarGrass (which looks better that way)

  • GrassEditor: You can convert any texture to grayscale, so some are more usefull now.

  • AnimateOnSunrise: Rewrote it to be less error prone.

  • AdvancedTextures: you can define the color of a mesh with the _Color parameter

  • Variant switching: allow transform names with whitespace in the middle

  • PadSmoke: allow transform names with whitespace in the middle

  • AdvancedTextures: allow transform names with whitespace in the middle

  • PadSmoke: You can select your smoke type

  • exports are now written as ,zip files and no longer as .tar