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* Rework material handling - Implement nodal data-driven material generation from the given HdMaterialNetwork. - Prepare the ground for MaterialX support: * parse node definitions from the given .mtlx files * define all RPR native nodes (RPR_MATERIAL_NODE_*) as .mtlx files - Implement convenient wrapper around arithmetic nodes to simplify its usage: previously we had to keep two distinct code-paths for scalar/vector inputs and texture inputs. - Houdini: add VOP node for each RPR material node * Update Houdini packaging * Fix macOS compilation errors * macOS fixes * Fix linux compilation errors * Add MaterialX dependency as submodule * Update install instructions * Allow displacement controled via non-texture input * Fix color AOV HdFormat * Handle normal input for UsdPreviewSurface * Fix image caching in UsdUVTexture node * Register materials from RprUsdMaterialRegistry in SdrRegistry USD 20.05 Hydra forbids material nodes with unknown id. * Resolve review remarks
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add_subdirectory(rprUsd) | ||
add_subdirectory(plugin) |
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add_subdirectory(hdRpr) | ||
add_subdirectory(rprHoudini) |
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