MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers. Originated at Lucasfilm in 2012, MaterialX has been used by Industrial Light & Magic (ILM) in feature films such as Star Wars: The Force Awakens and real-time experiences such as Trials on Tatooine, and it remains the central material format for new ILM productions.
Quick Start for Developers
- Download the latest version of the CMake build system.
- Point CMake to the root of the MaterialX library and generate C++ projects for your platform and compiler.
- Select the
MATERIALX_BUILD_PYTHONoption to build Python bindings.
The MaterialX codebase requires a compiler with support for C++11, and can be built with any of the following:
- Microsoft Visual Studio 2015 or newer
- GCC 4.8 or newer
- Clang 3.3 or newer
The Python bindings for MaterialX are based on PyBind11, and currently support Python versions 2.6, 2.7, and 3.x.
The MaterialX repository consists of the following folders:
documents - The MaterialX specification, developer guide, and example files. source - A cross-platform C++ library for MaterialX with Python bindings. The MaterialXCore module supports the core MaterialX elements and graph traversal, while the MaterialXFormat module supports XML serialization. python - Support modules for MaterialX Python.
- The Developer Guide contains more detailed documentation and code examples in C++ and Python.