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OpenBlocks Tanks crash when viewed in NEI or creative inventory #50
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After updating angelica to 1.0.0-apha4, it actually crashes instead of getting into an infinite error loop: |
Interesting, I'll look through it in more detail later. I'll also look into making that warning only pop up once per mod or function... or a config option to shut it off. I left it in because it's silently doing the wrong thing and it's useful for debugging. Thanks for isolating the actual crash... Interesting, I made the matrixstack the size queried from the GPU... I wonder what the GPU is doing when it hits max stack size? |
One more to the list of logs. My test world contains a column of OpenBlocks tanks filled with XP juice. Angelica Alpha7 |
Open blocks tanks are disabled in GTNH |
That explains, why it wasn't discovered earlier. |
Try this again with alpha9; the matrix stack over flow shouldn't happen now |
fml-client-latest.log |
Meh, openblocks causing trouble again |
Can confirm I'm also experiencing this issue when I tried viewing openblocks' trophies in NEI. Loops crashes too. Using alpha5 in this case of angelica (alpha8 was having an issue on startup freezing, haven't tried alpha9 yet). |
Angelica alpha10 crash-2023-12-29_03.04.28-client.txt P.S. Vat and Farm are now rendered correctly. And 110-140 FPS is impressive. But I'll wait for SmoothFont support to judge (had to remove it to get correct text rendering). |
Your GTNH Discord Username
lordpine
Mod Version
1.0.0-alpha2
Java Version
Java 8
Bug Report
https://gist.github.com/LordPINE/d954cd103fe2d5d480492881f8261806
The game does not technically crash, but it freezes and is completely unusable. I've narrowed it down to only angelica and openblocks.
Mod List
+unimixins-all-1.7.10-0.1.15
angelica-1.0.0-alpha2
CodeChickenLib-1.2.0
CodeChickenCore-1.2.0
NotEnoughItems-2.4.13-GTNH
OpenBlocks-1.7.10-1.6 (though I have also replicated the same issue with the GTNH fork)
OpenModsLib-1.7.10-0.10.1
Final Checklist
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