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[suggestion] Mods we need for GTNH 3.0 #1
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I think it would be kinda cool to add for each magic mod a special dimension: |
how about abyssalcraft for bloodmagic |
Should def look at Advanced Rocketry, mod seems way better than GalactiCraft, which was one of the week points in 2.x since lategame is the same thing over and over and planets lack content. |
AR is also MIT license (curseforge has ARR, but Github is MIT) |
https://minecraft.curseforge.com/projects/game-stages is an interesting mod that sevtech used. Would be interesting to see how well that could be tied to the gregtech tiers. Bonus: it's open source |
how about EssentialCraft 4 |
You know what I absolutely hate, getting the right painting on the wall. It's such a chore to get the right size and type. Therefore here's my suggestion: Painting Selection Gui Revamped: EDIT: This is also compatible with Paintings++: |
Add the EssentialCraft 4 mod: https://minecraft.curseforge.com/projects/essentialcraft-4-unofficial?gameCategorySlug=mc-mods&projectID=254817 . I played with this mod in your build and everything works fine without crashing. |
i would love to see The Aether II and The Aether Legacy in the pack :) EDIT: Both LGPL, Dimension Mods |
What about Matter Overdrive for endgame: |
Why would we need this? @NaCa1814 Anyways, I'm surprised that nobody mentioned a GregTech mod, like GregTech Community Edition. |
Nuclearcraft if customised would be cool. the radiation and all the different isotopes could add some new aspects and you can tweak the mod quite nice in the configs. |
1.12 has Game Stages, and it also has many extensions, which can restrict the development stage if you want. |
i hate you all, noone mentioned SuperCircuitMaker (i think amadornes would have more than enough time to update past 1.10) and Chisels&Bits Edit: i agree tho that GameStages would be a nice thing, especially if we mix it with plugin for JourneyMap and Antique Atlas |
Bewitchment |
If you do end up adding things like Immersive Engineering and Immersive Petroleum, please consider also Immersive Railroading. That would be kind of cool to see in GTNH 1.12 @ryankhart Something else that would be kind of neat would be a movement mod like Smart Moving or Move Plus |
That's fine. It sounds like you know more about the mod than I do. |
https://www.curseforge.com/minecraft/mc-mods/ceu A mod that does |
This mod looks really cool and fun, but is currently ARR with an option to be granted rights by the author upon request. |
If GregTech Community Edition is a thing in 3.0 this should be the perfect addon for it, not GregicAdditions or Shadows of Greg but this mod https://www.curseforge.com/minecraft/mc-mods/nukepowered-utils |
ArchTech. NOPE |
Mods we need for GTNH 3.0
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