Uses generated OpenGL bindings to interact with the GPU. Requires zig master to compile
- B : Change brush type
- W : Reset world
- Space : Pause / Resume simulation
- P : Step simulation
- 1-9 : Switch to element
Uses generated OpenGL bindings to interact with the GPU. Requires zig master to compile
- B : Change brush type
- W : Reset world
- Space : Pause / Resume simulation
- P : Step simulation
- 1-9 : Switch to element