bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools.
- Built from the ground up in modern C++14 with a clean user-facing API
- Lightweight implementations without the crud often found in older, larger solutions
- Clean, highly modular architecture that can be easily understood, modified and built upon
- Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects
- Focus on modern technologies and high-fidelity graphics
- Fully documented codebase with an extensive API reference
Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.
- Features - A detailed list of all currently available features.
- Roadmap - A list of features to be implemented in both near and far future.
- Documentation - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.
- Examples - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.
- Compiling - Learn how to compile the framework from the source code.