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part17h_motion_detection.html
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part17h_motion_detection.html
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<!DOCTYPE html>
<html>
<title>Creative Coding Yea!</title>
<head>
<meta charset="utf-8">
<script language="javascript" src="js/creative_coding.js"></script>
<script language="javascript" src="js/canvas.js"></script>
<script language="javascript" src="js/video.js"></script>
<script language="javascript" src="js/quicksettings.min.js"></script>
<link rel="stylesheet" href="css/reset.css" type="text/css" media="screen" />
<link rel="stylesheet" href="css/style.css" type="text/css" media="screen" />
</head>
<body>
<script>
var ctx = createCanvas("canvas1");
var ctx2 = createHiddenCanvas("canvas2");
var sample_size = 20;
var old = [];
var threshold = 40;
var settings = QuickSettings.create();
var particles = [];
ctx.background(0);
settings.addRange("sample_size", 5, 200, sample_size, 1, function(value) {
sample_size = value;
});
settings.addRange("threshold", 5, 100, threshold, 1, function(value) {
threshold = value;
});
function draw(){
ctx2.drawImage(video, 0, 0, w, h);
var data = ctx2.getImageData(0, 0, w, h).data;
ctx.background(0, 0.05);
for (var y = 0; y < h; y+= sample_size) {
for (var x = 0; x < w; x+= sample_size) {
var pos = (x + y * w) * 4;
var r = data[pos];
var g = data[pos+1];
var b = data[pos+2];
if(old[pos] && Math.abs(old[pos].red - r) > threshold) {
var sz = brightness(r, g, b, sample_size);
var c = rgb(r, g, b);
addParticle(w-x, y, c, sz)
}
old[pos] = { red: r, green: g, blue: b};
}
}
moveParticles();
drawParticles();
}
function addParticle(_x, _y, _c, _sz){
var particle = {
x: _x,
y: _y,
me: particles.length,
speed_x: random(-1, 1),
speed_y: random(-6, 2),
sz: random(10,30),
c: _c,
}
particles.push(particle);
}
function moveParticles(){
for (var i = particles.length-1; i > 0; i--) {
var p = particles[i];
p.x += p.speed_x;
p.y += p.speed_y;
p.speed_y += 0.2;
p.sz -= 0.4;
if(p.x > w || p.x < 0 || p.y > w || p.y < 0 || p.sz < 0.1) {
particles.splice(p.me, 1);
//i--;
};
}
}
function drawParticles(){
for (var i = 0; i < particles.length; i++) {
var p = particles[i];
ctx.fillStyle = p.c;
ctx.fillEllipse(p.x, p.y, p.sz, p.sz);
}
}
</script>
</body>
</html>