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game.py
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game.py
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import pygame
import os
import Words
import random
import Button
# BASIC SCREEN - GAME INFO
WIDTH, HEIGHT = 1280, 720
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
FPS = 80
# COLOURS
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# ASSETS LOADING
PAUSE_BUTTON = pygame.image.load(
os.path.join("Assets", "pause.png"))
SPACE = pygame.image.load(
os.path.join("Assets", "space.png"))
BLANK = pygame.image.load(
os.path.join("Assets" , "letters" , "dis.png"))
PLAY_AGAIN_BUTTON = pygame.image.load(
os.path.join("Assets" , "PLAY_AGAIN.png"))
EXIT_BUTTON = pygame.image.load(
os.path.join("Assets" , "EXIT.png"))
NEW_GAME_BUTTON = pygame.image.load(
os.path.join("Assets" , "NEW_GAME.png"))
YOU_LOST = pygame.transform.scale(pygame.image.load(
os.path.join("Assets" , "YOU_LOST_TXT.png")) , (950 , 200) )
YOU_WON = pygame.transform.scale(pygame.image.load(
os.path.join("Assets" , "YOU_WON.png")) , (950 , 200) )
LETTER_IMAGES = {}
LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
for letter in LETTERS:
filename = f"L_{letter}.png"
path = os.path.join("Assets", "letters", filename)
image = pygame.image.load(path)
LETTER_IMAGES[letter] = image
def words_picker():
words = []
with open(os.path.join("List", "words.txt"), "r", encoding='UTF-8') as f:
for line in f:
words.append(line.strip().upper())
randomWord = random.choice(words)
return randomWord
def drawMainScreen(wordlist, buttons, guessed):
i = 50
WIN.fill(BLACK)
for letter in wordlist:
if guessed[letter]:
WIN.blit(LETTER_IMAGES[letter], (50 + i, HEIGHT - SPACE.get_height() *1.5))
else:
WIN.blit(SPACE, (50 + i, HEIGHT - SPACE.get_height()))
i += 100
for button in buttons:
WIN.blit(button["image"], button["rect"])
pygame.display.update()
def LostScreen():
run = True
clock = pygame.time.Clock()
b1 = Button.Button(WIDTH//2 - PLAY_AGAIN_BUTTON.get_width() // 2 , 200 , PLAY_AGAIN_BUTTON, 1)
b2 = Button.Button(WIDTH//2 - EXIT_BUTTON.get_width() // 2 , HEIGHT - 300, EXIT_BUTTON, 1)
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
WIN.fill(BLACK)
WIN.blit(YOU_LOST, (WIDTH//2 - YOU_LOST.get_width()//2 , 0))
if b1.draw(WIN):
MainScreen()
if b2.draw(WIN):
pygame.quit()
pygame.display.update()
def WinScreen():
run = True
clock = pygame.time.Clock()
b1 = Button.Button(WIDTH//2 - PLAY_AGAIN_BUTTON.get_width() // 2 , 200 , PLAY_AGAIN_BUTTON, 1)
b2 = Button.Button(WIDTH//2 - EXIT_BUTTON.get_width() // 2 , HEIGHT - 300, EXIT_BUTTON, 1)
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
WIN.fill(BLACK)
WIN.blit(YOU_WON, (WIDTH//2 - YOU_WON.get_width()//2 , 0))
if b1.draw(WIN):
MainScreen()
if b2.draw(WIN):
pygame.quit()
pygame.display.update()
def RestartMenu():
run = True
clock = pygame.time.Clock()
b1 = Button.Button(WIDTH//2 - NEW_GAME_BUTTON.get_width() // 2 , 200 , NEW_GAME_BUTTON, 1)
b2 = Button.Button(WIDTH//2 - EXIT_BUTTON.get_width() // 2 , HEIGHT - 300, EXIT_BUTTON, 1)
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
WIN.fill(BLACK)
if b1.draw(WIN):
MainScreen()
if b2.draw(WIN):
pygame.quit()
pygame.display.update()
def MainScreen():
run = True
clock = pygame.time.Clock()
rnd_choise = words_picker()
word = Words.Word(rnd_choise)
w = word.word_to_letter()
guessed = {letter: False for letter in rnd_choise}
guess_cnt = 0
pause = Button.Button(0, 0, PAUSE_BUTTON, 1)
# Button settings
button_size = SPACE.get_width()
gap = 0
top_left_x = WIDTH - (10 * button_size + 11 * gap)
top_left_y = gap
# Create buttons and add them to the list
buttons = []
for i, letter in enumerate(LETTERS):
col = i % 10
row = i // 10
x = top_left_x + col * (button_size + gap)
y = top_left_y + row * (button_size + gap)
rect = pygame.Rect(x, y, button_size, button_size)
buttons.append({"rect": rect,"image": LETTER_IMAGES[letter] , "letter": letter})
drawMainScreen(w, buttons, guessed)
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
for button in buttons:
if button["rect"].collidepoint(x, y):
letter = button["letter"]
if letter in rnd_choise:
guessed[letter] = True
button["image"] = BLANK
else:
button["image"] = BLANK
guess_cnt += 1
if guess_cnt == 7:
LostScreen()
pygame.display.update()
else:
drawMainScreen(w, buttons, guessed)
if pause.draw(WIN):
RestartMenu()
if all(guessed.values()):
WinScreen()
pygame.display.update()
if __name__ == "__main__":
MainScreen()