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Warn about unimplemented conditional branch flags. Return always true…
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… for "BGM looped once" (see EasyRPG#655)
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Ghabry committed Dec 5, 2015
1 parent 5e9e637 commit 7d03fe0
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion src/game_interpreter_map.cpp
Expand Up @@ -1921,9 +1921,13 @@ bool Game_Interpreter_Map::CommandConditionalBranch(RPG::EventCommand const& com
break;
case 8:
// TODO Key decision initiated this event
Output::Warning("Branch: Started using Key not implemented");
break;
case 9:
// TODO BGM Playing
// TODO BGM looped at least once
Output::Warning("Branch: BGM looped once not implemented");
// Lie and say yes...
result = true;
break;
case 10:
value1 = Main_Data::game_party->GetTimer(Main_Data::game_party->Timer2);
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