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Merge pull request #3 from subtledoctor/master
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SD fixes incorporated
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CamDawg committed Nov 21, 2017
2 parents f7a42e2 + 7b97329 commit 99a3147
Showing 1 changed file with 16 additions and 8 deletions.
24 changes: 16 additions & 8 deletions divine_remix/setup-divine_remix.tp2
Original file line number Diff line number Diff line change
Expand Up @@ -582,12 +582,15 @@ COPY ~divine_remix/spl/cdshar2.spl~ ~override~ // dark bolt
SAY NAME2 @10621
SAY UNIDENTIFIED_DESC @10622
SAY DESC @10622
LPF ALTER_EFFECT INT_VAR match_opcode = 215 STR_VAR resource = SPCRTWPN END
LPF ALTER_EFFECT INT_VAR match_opcode = 215 timing = 0 duration = 4 STR_VAR resource = SPCRTWPN END

COPY ~divine_remix/bam/a#sha01.bam~ ~override~ // bams for dark bolt
~divine_remix/bam/a#sha02.bam~ ~override~

COPY ~divine_remix/itm/cdshar2.itm~ ~override~ // dark bolt
WRITE_BYTE 0x18 (THIS BAND 0b11110011)
LPF ADD_ITEM_EQEFFECT INT_VAR opcode = 233 target = 1 parameter1 = 2 parameter2 = 109 timing = 2 END
LPF ALTER_ITEM_HEADER INT_VAR header_type = 2 damage_type = 4 charges = 1 flag_strength = 0 END
SAY NAME1 @10621
SAY NAME2 @10621
SAY UNIDENTIFIED_DESC @10622
Expand Down Expand Up @@ -704,7 +707,7 @@ COPY_EXISTING ~spwi305.spl~ ~override/a#re07.spl~ // haste
// build 2da from generic ability schedule
COPY ~divine_remix/2da/generic.2da~ ~override/a#red.2da~
REPLACE_TEXTUALLY ~KITBIL1~ ~a#re07 ~ // free action as 1/5
REPLACE_TEXTUALLY ~KITBIL2~ ~**** ~ // nothing as 1/10
REPLACE_TEXTUALLY ~GA_KITBIL2~ ~**** ~ // nothing as 1/10
SET_2DA_ENTRY 2 14 50 ~AP_a#re0b~ // extra attack
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
Expand Down Expand Up @@ -1066,7 +1069,7 @@ COPY_EXISTING ~spwi523.spl~ ~override/a#kos09.spl~ // sunfire
COPY ~divine_remix/2da/generic.2da~ ~override/a#koss.2da~
REPLACE_TEXTUALLY ~KITBIL1~ ~a#kos09~ // lay on hands as 1/5
FOR (index = 1 ; index < 51 ; ++index) BEGIN
SET_2DA_ENTRY 1 index 50 ~AP_a#kos0c~
SET_2DA_ENTRY 2 index 50 ~AP_a#kos0c~
END
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
Expand Down Expand Up @@ -1297,9 +1300,9 @@ COPY ~divine_remix/spl/a#og0b.spl~ ~override~ // Lore boost (innate)

// build 2da from generic ability schedule
COPY ~divine_remix/2da/generic.2da~ ~override/a#ogma.2da~
REPLACE_TEXTUALLY ~KITBIL2~ ~a#og07~ // lay on hands as 1/5
REPLACE_TEXTUALLY ~KITBIL1~ ~a#og07~ // lay on hands as 1/5
FOR (index = 1 ; index < 51 ; ++index) BEGIN
SET_2DA_ENTRY 1 index 50 ~AP_a#og0b~
SET_2DA_ENTRY 2 index 50 ~AP_a#og0b~
END
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
Expand Down Expand Up @@ -1549,8 +1552,8 @@ COPY_EXISTING ~spwi510.spl~ ~override/a#fey09.spl~ // spell immunity
// build 2da from generic ability schedule
COPY ~divine_remix/2da/generic.2da~ ~override/a#feyw.2da~
REPLACE_TEXTUALLY ~KITBIL1~ ~a#fey09~ // emotion as 1/5
REPLACE_TEXTUALLY ~GA_KITBIL1~ ~**** ~ // nothing as 1/10
SET_2DA_ENTRY 2 2 50 ~AP_a#fey0a~ // save bonus
REPLACE_TEXTUALLY ~GA_KITBIL2~ ~**** ~ // nothing as 1/10
SET_2DA_ENTRY 2 1 50 ~AP_a#fey0a~ // save bonus
PATCH_IF NOT FILE_CONTAINS_EVALUATED (~clabpr02.2da~ ~AP_CDHLYSYM~) THEN BEGIN
REPLACE_TEXTUALLY ~AP_CDHLYSYM~ ~**** ~
END
Expand Down Expand Up @@ -1869,12 +1872,16 @@ COPY ~divine_remix/spl/a#ooze3.spl~ ~override~
COPY ~divine_remix/spl/a#ooze3a.spl~ ~override~

COPY ~divine_remix/spl/a#ooze2.spl~ ~override~ //immune to poison
~divine_remix/spl/a#ooze4.spl~ ~override~ //immune to acid
~divine_remix/spl/a#ooze5.spl~ ~override~ //immune to disease
~divine_remix/spl/a#ooze6.spl~ ~override~ //immune to blindness, sleep, paralysis, stunning and critical hits
~divine_remix/spl/a#ooze7.spl~ ~override~ //charisma drop
SAY NAME1 #-1
SAY NAME2 #-1
COPY ~divine_remix/spl/a#ooze4.spl~ ~override~ //immune to acid
LPF ALTER_EFFECT INT_VAR resist_dispel = 0 END
SAY NAME1 #-1
SAY NAME2 #-1


ADD_KIT ~A#OOZE~
~A#OOZE 0 0 1 1 0 1 0 0~
Expand Down Expand Up @@ -1912,6 +1919,7 @@ ACTION_IF FILE_EXISTS_IN_GAME ~j#aoev22.txt~ THEN BEGIN // if Ashes of Embers is

END


/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
///// \\\\\
Expand Down

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