Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Suggestions]: #28

Open
SattesKrokodil opened this issue Sep 13, 2021 · 7 comments
Open

[Suggestions]: #28

SattesKrokodil opened this issue Sep 13, 2021 · 7 comments
Labels
enhancement New feature or request

Comments

@SattesKrokodil
Copy link

SattesKrokodil commented Sep 13, 2021

image

  1. When the player has unspent statpoints, you could use a different color for the numbers, to indicate it. (blue would be colorblind friendly)
@SattesKrokodil SattesKrokodil changed the title [Suggestion]: When the player has unspent statpoints, you could use a different color for the numbers, to indicate it. (blue would be colorblind friendly) [Suggestions]: Sep 13, 2021
@SattesKrokodil
Copy link
Author

SattesKrokodil commented Sep 13, 2021

  1. add skill reset potions, hard to get - I would like to see nether star + fluff items. Once you use the item, it gives you the opportuniy to reset one skill point. In systems like this, "mistakes" snowball into lategame and can make you feel really bad about your decisions later on. And without any ingame way to reset, people on servers will cry 100% (=

@SattesKrokodil
Copy link
Author

  1. Mod compatibility.

example:
Strength stat, it currently unlocks swords, stone iron etc.

suggestion: add tiers instead of certain weapon types, so other mods and modpacks can have an easy life adding compatibility on their own. Instead of "iron sword" it would be "melee weapons tier I"

@Globox1997
Copy link
Owner

Great ideas :D
Added first suggestion with 9dd9bda.
Added the second suggestion: a potion called "Strange Potion" which resets a random skill and is brew able with dragon breath + netherstar, with 50c53bd

@Zano1999
Copy link

Zano1999 commented Oct 6, 2021

Add experience gain separately for each skill like in other rpg games.
Example: Mining blocks increase mining skill, kill monsters increase strenght skill, etc.

@Monster-Zer0
Copy link

Add experience gain separately for each skill like in other rpg games. Example: Mining blocks increase mining skill, kill monsters increase strenght skill, etc.

I feel like this would just cause a positive feedback loop unless experience gained decreases when level gets higher.

@Zano1999
Copy link

Of course, more and more experience should be required as you level up. However, this progression system would make more sense than gaining experience (for example by fishing) and being able to choose to level up in strength as you can currently do. Furthermore, the progression system I recommend would encourage you to devote yourself to various activities instead of the one that produces the most exp.

@Globox1997 Globox1997 added the enhancement New feature or request label Dec 28, 2021
@DistantDig
Copy link

Honestly i like that "do the skill to level the skill" idea. If you think about it, its just like the jobs addon for levelz, except its kinda between the two. Even if it had to be its own mod instead of just a config option, i would still love to be able to level up that way instead

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
Status: Todo
Development

No branches or pull requests

5 participants