-
Notifications
You must be signed in to change notification settings - Fork 50
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
XP Drops exploit? #44
Comments
hey wolfkidsounds,
What do you think? |
hey, thanks for getting back so fast! :) Are XP orbs that dropped from your death any special? If yes (if they have a tag or something) - Would it be possible to "decline" the collection of those inside of levelz? I also tested this behavior using only your mod (same as described above). Yes, using hard mode doesn't have this exploit. However all skills are lost instantly. Another solution that comes to my mind (however i don't know if it is viable) would be to not count "free" xp. Basicly counting based on action (xp from mined blocks, killed mobs, furnaces etc.) I guess that would make the mod overly complicated since it would involve hooking into the events and probably having a selfbuilt "xp system"? From the solutions you explained above I guess solution 2 would be the most forgiving and flexible option (for example this behaviour could be triggered on/off/switched via a configuration option?) Thank you for keeping the mod active and improving on it. I've found it a very nice concept having a lot of fun. Also seing it a some kind of "gate" that bonds players somewhat more together as different playstyles are more equaly rewarding in my eyes. |
One more option that comes to my head right now: Collecting the XP in a special xp orb, that only drops on a players death and contains the normal "minecraft" amount of xp. - When collecting this orb, the xp gets counted to the normal "minecraft" levels. However the collection of "skill xp" for the levelZ mod is bypassed with that orb? - Just been brainstorming on a solution right now 😄 |
levelz-1.0.14.zip |
Hey, so the current behavior is as follows: levelZ only
Inside the Modpack
Logfile from the session I've played: latest.log I suspect either "Charm" or "Clumps" right now to interfere with the XP orb drops. Test with leveZ, Charm and Clumps only
Here is the log file for that session too: latest.log |
Could you test without Clumps but with Charm and the other way around too? |
Test with levelZ, + Clumps
Test with levelZ, + Charm
So Clumps is the mod, that does not work (I guess its because of the xp drop combination functionality) |
Checked the mod (which is a very small mod btw^^) and it injects at the head of the method and cancels it, so my injected lines won't get executed: https://github.com/jaredlll08/Clumps/blob/fabric/1.17/src/main/java/com/blamejared/clumps/mixin/MixinExperienceOrb.java#L59 |
I guess one of the mods should mention this type of incompatibility in their wiki or description page. But thanks for implementing this feature! :) |
Hey, so first of all I'm not sure if this is really an issue or related to your mod directly..
I'm playing this modpack right now: https://www.curseforge.com/minecraft/modpacks/wolfpack-5 and I have noticed, that when I die, I lose all my xp (so far so good). - However as soon as I collect my items, I gain xp (for example when i get killed by a creeper) which basicly makes this an exploit?
Like, collect 10minecraft levels, get killed collect 5minecraft levels and get killed and collect 2.5 minecraft levels (again, so far so good).
However levelz is counting only the collected xp - So by getting killed 3 times (for example by a creeper) you not only collect 10 levels but 17.5 leves in total.
Beware, I maybe messed up levels and xp right now... - However I was able to gain more skill points by running around and getting killed...
The text was updated successfully, but these errors were encountered: