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GJK endless loops #10

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ilia-glushchenko opened this issue Feb 2, 2018 · 1 comment
Open

GJK endless loops #10

ilia-glushchenko opened this issue Feb 2, 2018 · 1 comment
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bug something in the current code base has to be fixed

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@ilia-glushchenko
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With sphere-box collision with the precision of 1e-4 and box-box collision with the precision of 1e-10 GJK sometimes gets itself into the endless loop.
Currently, there is an endless loop detection workaround. However, an investigation is needed, in order to remove the source of the problem, or otherwise find and describe the precise reason for it.

@ilia-glushchenko ilia-glushchenko created this issue from a note in Collision Detection Library (Proposed) Feb 2, 2018
@ilia-glushchenko
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This issue was partially addressed in Godlike/Pegasus#80

@ilia-glushchenko ilia-glushchenko self-assigned this Feb 2, 2018
@ilia-glushchenko ilia-glushchenko added the bug something in the current code base has to be fixed label Feb 2, 2018
@ilia-glushchenko ilia-glushchenko moved this from Proposed to To Do in Collision Detection Library Feb 2, 2018
@ilia-glushchenko ilia-glushchenko moved this from To Do to In Progress in Collision Detection Library Mar 7, 2018
@ilia-glushchenko ilia-glushchenko moved this from In Progress to To Do in Collision Detection Library Mar 14, 2018
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