You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hmmm, my gut feeling is that it makes most sense if the hand tracking returns VR_TRIGGER seeing we'd have similar compatibility issues moving between controller and hand tracking...
The default active_button is VR_TRIGGER.
https://github.com/GodotVR/godot-xr-tools/blob/master/addons/godot-xr-tools/functions/Function_pointer.gd#L27
However, when the system converts to hand tracking, the standard index-finger-to-thumb gesture comes in as VR_BUTTON_4.
This means this feature needs to accept at least two button codes, or the hand tracking module should return code VR_TRIGGER for this gesture.
The text was updated successfully, but these errors were encountered: