Releases
v1.5.2
Changelog:
New features
CacheAsBitmap added to displayObjects
CacheAsBitmap added to Graphics Object
Added generateTexture function to DispalyObjects
Added optional FilterArea to displayObject (for optimisation)
removeChildAt function added to DisplayObject (@andrevenancio )
removeChildren function added to DisplayObject (@andrevenancio )
dropShadow properties added to Text.
Graphics chaining functions
Bug Fixes
Fixed setTexture bug with TilingSprite
Fixed anchor point bug in canvas with TilingSprite
Fixed positionOffset not begin correct in TilingSprite
Fixed issue where filters were not being applied to TilingSprite
Fixed SpriteBatch canvas transform bug
Fixed issue with mouseupoutside not firing, when mouse is out of document body (@ekelokorpi )
Fixed Cached textures issue when using base64 encoded images (@cacheflowe )
Fixed issue where visibility was not being respected in sprite batch
Fixed bug in gl.bindTexture which tried to use an undefined private var. (@photonstorm )
Fixed the 'short cut' version of Math.floor in setTransform if roundPixels is true. (@photonstorm )
Fixed cross domain so it is now true by default
Loader now uses ie9s XDomainRequest object when loading sprite sheet data so loadin crossdomain sprite sheets in ie9 now works like a champ
Fixed AssetLoader undefined evt.loader (@ekelokorpi )
Misc
Added cacheAsBitmapExample
Documentation tweaks
Lowered the default size of SpriteBatch from 10000 to 2000 as this yields faster results on mobile
Grunt watch task added to grunt file (@mattdesl )
Karma verison updated
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