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v1.5.2

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@GoodBoyDigital GoodBoyDigital released this 31 Mar 11:47

Changelog:

New features

  • CacheAsBitmap added to displayObjects
  • CacheAsBitmap added to Graphics Object
  • Added generateTexture function to DispalyObjects
  • Added optional FilterArea to displayObject (for optimisation)
  • removeChildAt function added to DisplayObject (@andrevenancio)
  • removeChildren function added to DisplayObject (@andrevenancio)
  • dropShadow properties added to Text.
  • Graphics chaining functions

Bug Fixes

  • Fixed setTexture bug with TilingSprite
  • Fixed anchor point bug in canvas with TilingSprite
  • Fixed positionOffset not begin correct in TilingSprite
  • Fixed issue where filters were not being applied to TilingSprite
  • Fixed SpriteBatch canvas transform bug
  • Fixed issue with mouseupoutside not firing, when mouse is out of document body (@ekelokorpi)
  • Fixed Cached textures issue when using base64 encoded images (@cacheflowe)
  • Fixed issue where visibility was not being respected in sprite batch
  • Fixed bug in gl.bindTexture which tried to use an undefined private var. (@photonstorm)
  • Fixed the 'short cut' version of Math.floor in setTransform if roundPixels is true. (@photonstorm)
  • Fixed cross domain so it is now true by default
  • Loader now uses ie9s XDomainRequest object when loading sprite sheet data so loadin crossdomain sprite sheets in ie9 now works like a champ
  • Fixed AssetLoader undefined evt.loader (@ekelokorpi)

Misc

  • Added cacheAsBitmapExample
  • Documentation tweaks
  • Lowered the default size of SpriteBatch from 10000 to 2000 as this yields faster results on mobile
  • Grunt watch task added to grunt file (@mattdesl)
  • Karma verison updated