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"Damage Numbers" Mod for Resident Evil 2 Remake

Mod that draws floating damage numbers.

Contributors Issues Issues Closed Pull Requests Pull Requests Closed
License Release Version Release Date Platform Maintenance
REFramework Dependency REFramework Direct2D Dependency

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Author Open Source Written in

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Requirements

  1. REFramework (Nightly v1.5.4+);
  2. REFramework Direct2D (v1.0.1+).

How to install:

  1. Install REFramework;
  2. (Optionally) Install REFramework Direct2D;

πŸ“Œ Windows: Works normally.

πŸ“Œ Linux: Latest Experimental Proton seems to have it working normally as well (cursey/reframework-d2d#5).

πŸ“Œ Steam Deck: I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (REFramework, REFramework Direct2D).

  1. Download the mod:
    • Official release can be downloaded from Nexus Mods;
    • Nightly builds are available in this repo and can contain broken functionality, debugging info on screen, bugs and might require the latest nightly build of REFramework. Use with caution!
  2. Extract the mod from the archive and place it in Resident Evil 7 folder.

How to compile?

Prerequisites:

Compilation command (replace the paths to lua54.exe, amalg.lua to yours, run it inside autorun folder with cmd):

"D:\Programs\Lua Amalg\lua54.exe" "D:\Programs\Lua Amalg\amalg.lua" -o Damage_Numbers_precompiled.lua -d -s Damage_Numbers.lua Damage_Numbers.config Damage_Numbers.customization_menu Damage_Numbers.damage_handler Damage_Numbers.drawing Damage_Numbers.error_handler Damage_Numbers.game_handler Damage_Numbers.keyframe_customization Damage_Numbers.keyframe_handler Damage_Numbers.player_handler Damage_Numbers.screen Damage_Numbers.singletons Damage_Numbers.time Damage_Numbers.utils

Credits

GreenComfyTea - creator of the mod and it's main contributor.


Support

You can support me by donating! I would appreciate it! But anyway, thank you for using this mod!

Qries Qries