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This repository has been archived by the owner on Jan 30, 2024. It is now read-only.

Releases: Guad/NativeUI

NativeUI 1.9.1 Release

02 May 16:52
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NativeUI 1.9 Release

10 Mar 14:55
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  • Added UIMenuSliderItem.
  • UIMenu items can now be hot-swapped and directly manipulated.
  • Added UIMenuPool.AddSubMenu(UIMenu menu, string text, string description, Point offset)
  • Added UIMenu.Remove(predicate)

NativeUI 1.8 Release

08 Oct 13:18
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NativeUI 1.7 Release

29 Jun 17:16
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  • Fixed issue when UIMenuListItem had more than 100k items
  • Added mouse controls to TabView
  • Added TabInteractiveListItem
  • Added UIMenu.ScaleWithSafezone
  • Removed useless BarTimerBar.Text

NativeUI 1.6.1 Release

02 Feb 14:22
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  • Fixed Wasted & Busted messages not going away.

NativeUI 1.6 Release

29 Jan 22:24
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  • Added Timerbars. See wiki for a tutorial.
  • Added pause menu-like items: TabView, TabItem, etc
  • Added BigMessage.
  • Added colored items.

NativeUI 1.5 Release

16 Sep 16:27
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  • Compatibilities with ScriptHookVDotNet 2.1
  • Fixed game-crashing bug related to Instructional Buttons scaleform.

NativeUI 1.4 Release

06 Sep 22:46
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Changelog

  • Compatibility with ScriptHookVDotNet 2.0
  • Mouse controls are only enabled when the player uses keyboard and mouse controls. Otherwise, the look controls are enabled.
  • Bugfixes

NativeUI 1.3.1 Release

13 Aug 18:17
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  • FormatDescription now uses the new StringMeasurer

NativeUI 1.3 Release

13 Aug 18:00
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  • Fixed arrow spacing in UIMenuListItem.
  • Fixed UIMenuCheckboxItem being misaligned.
  • You can now press keys repeatedly without any delay.
  • Added a lot of helper functions to MenuPool.
  • More properties for UIResText.
  • Scroll wheel is now part of the control dictionary.