forked from aalhour/C-Sharp-Algorithms
-
Notifications
You must be signed in to change notification settings - Fork 0
/
BinaryMaxHeap.cs
286 lines (242 loc) · 8.24 KB
/
BinaryMaxHeap.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
using System;
using System.Collections.Generic;
using DataStructures.Common;
using DataStructures.Lists;
namespace DataStructures.Heaps
{
/// <summary>
/// Maximum Heap Data Structure.
/// </summary>
public class BinaryMaxHeap<T> : IMaxHeap<T> where T : IComparable<T>
{
/// <summary>
/// Instance Variables.
/// _collection: The list of elements. Implemented as an array-based list with auto-resizing.
/// </summary>
private ArrayList<T> _collection { get; set; }
private Comparer<T> _heapComparer = Comparer<T>.Default;
/// <summary>
/// CONSTRUCTORS
/// </summary>
public BinaryMaxHeap() : this(0, null) { }
public BinaryMaxHeap(Comparer<T> comparer) : this(0, comparer) { }
public BinaryMaxHeap(int capacity, Comparer<T> comparer)
{
_collection = new ArrayList<T>(capacity);
_heapComparer = comparer ?? Comparer<T>.Default;
}
/// <summary>
/// Private Method. Builds a max heap from the inner array-list _collection.
/// </summary>
private void _buildMaxHeap()
{
int lastIndex = _collection.Count - 1;
int lastNodeWithChildren = (lastIndex / 2);
for (int node = lastNodeWithChildren; node >= 0; node--)
{
_maxHeapify(node, lastIndex);
}
}
/// <summary>
/// Private Method. Used to restore heap condition after insertion
/// </summary>
private void _siftUp(int nodeIndex)
{
int parent = (nodeIndex - 1) / 2;
while (_heapComparer.Compare(_collection[nodeIndex], _collection[parent]) > 0)
{
_collection.Swap(parent, nodeIndex);
nodeIndex = parent;
parent = (nodeIndex - 1) / 2;
}
}
/// <summary>
/// Private Method. Used in Building a Max Heap.
/// </summary>
private void _maxHeapify(int nodeIndex, int lastIndex)
{
// assume that the subtrees left(node) and right(node) are max-heaps
int left = (nodeIndex * 2) + 1;
int right = left + 1;
int largest = nodeIndex;
// If collection[left] > collection[nodeIndex]
if (left <= lastIndex && _heapComparer.Compare(_collection[left], _collection[nodeIndex]) > 0)
largest = left;
// If collection[right] > collection[largest]
if (right <= lastIndex && _heapComparer.Compare(_collection[right], _collection[largest]) > 0)
largest = right;
// Swap and heapify
if (largest != nodeIndex)
{
_collection.Swap(nodeIndex, largest);
_maxHeapify(largest, lastIndex);
}
}
/// <summary>
/// Returns the number of elements in heap
/// </summary>
public int Count
{
get { return _collection.Count; }
}
/// <summary>
/// Checks whether this heap is empty
/// </summary>
public bool IsEmpty
{
get { return (_collection.Count == 0); }
}
/// <summary>
/// Gets or sets the at the specified index.
/// </summary>
public T this[int index]
{
get
{
if (index < 0 || index > this.Count || this.Count == 0)
{
throw new IndexOutOfRangeException();
}
return _collection[index];
}
set
{
if (index < 0 || index >= this.Count)
{
throw new IndexOutOfRangeException();
}
_collection[index] = value;
if (index != 0 && _heapComparer.Compare(_collection[index], _collection[(index - 1) / 2]) > 0) // greater than or equal to max
_siftUp(index);
else
_maxHeapify(index, _collection.Count - 1);
}
}
/// <summary>
/// Heapifies the specified newCollection. Overrides the current heap.
/// </summary>
public void Initialize(IList<T> newCollection)
{
if (newCollection.Count > 0)
{
// Reset and reserve the size of the newCollection
_collection = new ArrayList<T>(newCollection.Count);
// Copy the elements from the newCollection to the inner collection
for (int i = 0; i < newCollection.Count; ++i)
{
_collection.InsertAt(newCollection[i], i);
}
// Build the heap
_buildMaxHeap();
}
}
/// <summary>
/// Adding a new key to the heap.
/// </summary>
public void Add(T heapKey)
{
_collection.Add(heapKey);
if (!IsEmpty)
{
_siftUp(_collection.Count - 1);
}
}
/// <summary>
/// Find the maximum node of a max heap.
/// </summary>
public T Peek()
{
if (IsEmpty)
{
throw new Exception("Heap is empty.");
}
return _collection.First;
}
/// <summary>
/// Removes the node of minimum value from a min heap.
/// </summary>
public void RemoveMax()
{
if (IsEmpty)
{
throw new Exception("Heap is empty.");
}
int max = 0;
int last = _collection.Count - 1;
_collection.Swap(max, last);
_collection.RemoveAt(last);
last--;
_maxHeapify(0, last);
}
/// <summary>
/// Returns the node of maximum value from a max heap after removing it from the heap.
/// </summary>
public T ExtractMax()
{
var max = Peek();
RemoveMax();
return max;
}
/// <summary>
/// Clear this heap.
/// </summary>
public void Clear()
{
if (IsEmpty)
{
throw new Exception("Heap is empty.");
}
_collection.Clear();
}
/// <summary>
/// Rebuilds the heap.
/// </summary>
public void RebuildHeap()
{
_buildMaxHeap();
}
/// <summary>
/// Returns an array version of this heap.
/// </summary>
public T[] ToArray()
{
return _collection.ToArray();
}
/// <summary>
/// Returns a list version of this heap.
/// </summary>
public List<T> ToList()
{
return _collection.ToList();
}
/// <summary>
/// Union two heaps together, returns a new min-heap of both heaps' elements,
/// ... and then destroys the original ones.
/// </summary>
public BinaryMaxHeap<T> Union(ref BinaryMaxHeap<T> firstMaxHeap, ref BinaryMaxHeap<T> secondMaxHeap)
{
if (firstMaxHeap == null || secondMaxHeap == null)
throw new ArgumentNullException("Null heaps are not allowed.");
// Create a new heap with reserved size.
int size = firstMaxHeap.Count + secondMaxHeap.Count;
var newHeap = new BinaryMaxHeap<T>(size, Comparer<T>.Default);
// Insert into the new heap.
while (firstMaxHeap.IsEmpty == false)
newHeap.Add(firstMaxHeap.ExtractMax());
while (secondMaxHeap.IsEmpty == false)
newHeap.Add(secondMaxHeap.ExtractMax());
// Destroy the two heaps.
firstMaxHeap = secondMaxHeap = null;
return newHeap;
}
/// <summary>
/// Returns a new min heap that contains all elements of this heap.
/// </summary>
public IMinHeap<T> ToMinHeap()
{
BinaryMinHeap<T> newMinHeap = new BinaryMinHeap<T>(this.Count, this._heapComparer);
newMinHeap.Initialize(this._collection.ToArray());
return newMinHeap;
}
}
}