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We might want to add the option to compute weights after each generated event in LIController. However, this will not properly account for failed injections down-weighting the physical probability IF the user has requested to generate N physical events (not attempt to generate N events). Might make sense to save a raw weight in this case which will be decreased based on number of failed injections.
The text was updated successfully, but these errors were encountered:
We might want to add the option to compute weights after each generated event in LIController. However, this will not properly account for failed injections down-weighting the physical probability IF the user has requested to generate N physical events (not attempt to generate N events). Might make sense to save a raw weight in this case which will be decreased based on number of failed injections.
The text was updated successfully, but these errors were encountered: