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Add support for Xbox Series: new macro HL_XBS, directx adapt #613
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This commit add a new target platform to hashlink : Xbox Series (console), aka Scarlett. Defined with macro `HL_XBS`. It does not contain Xbox specific features, except for some adaptation in DirectX12, but will allow the use of hashlink (instead of hashlink C) on the target platform. Use with `-lib heaps`, add `-lib directx -D dx12 -D usesys` and definitions of `haxe.AudioTypes`, `haxe.GameController`, `haxe.System`. - Tested on game with GDK version 230303, where 2D display are ok with Heaps.io - Known issues: - Support only 1920x1080 resolution + 60 FPS, but not yet 2k / 4k / 120 FPS. - The `dx12.getRequiredIntermediateSize` return size+offset for HL_XBS, which is a tmp fix for `dx12.updateSubResource` error when `first != 0`
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This commit add a new target platform to hashlink : Xbox Series (console), aka Scarlett. Defined with macro
HL_XBS
. It does not contain Xbox specific features, except for some adaptation in DirectX12, but will allow the use of hashlink (instead of hashlink C) on the target platform.Use with
-lib heaps
, add-lib directx -D dx12 -D usesys
and definitions ofhaxe.AudioTypes
,haxe.GameController
,haxe.System
.dx12.getRequiredIntermediateSize
return size+offset for HL_XBS, which is a tmp fix fordx12.updateSubResource
error whenfirst != 0