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implement ResourceGenerator to pack card tiles into resource files
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azeier committed Nov 26, 2016
1 parent 3968605 commit ce1cb1e
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Showing 8 changed files with 174 additions and 2 deletions.
2 changes: 2 additions & 0 deletions .gitignore
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Expand Up @@ -165,3 +165,5 @@ Hearthstone Deck Tracker/Resources/CHANGELOG.md
HSReplay-Api/
Hearthstone Deck Tracker/Properties/Strings.*
HDT-Localization/

Resources/Generated/
10 changes: 9 additions & 1 deletion Hearthstone Deck Tracker.sln
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@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hearthstone Deck Tracker", "Hearthstone Deck Tracker\Hearthstone Deck Tracker.csproj", "{E63A3F1C-E662-4E62-BE43-AF27CB9E953D}"
EndProject
Expand All @@ -27,6 +27,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HearthWatcher", "HearthWatc
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HearthWatcher.Test", "HearthWatcher.Test\HearthWatcher.Test.csproj", "{D081BCA4-14FD-4FBC-B92A-82574AB0478B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ResourceGenerator", "ResourceGenerator\ResourceGenerator.csproj", "{944AFE2A-49B4-4E63-BA1D-FC49E5029F36}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Expand Down Expand Up @@ -88,6 +90,12 @@ Global
{D081BCA4-14FD-4FBC-B92A-82574AB0478B}.Release|x86.Build.0 = Release|x86
{D081BCA4-14FD-4FBC-B92A-82574AB0478B}.Squirrel|x86.ActiveCfg = Release|x86
{D081BCA4-14FD-4FBC-B92A-82574AB0478B}.Squirrel|x86.Build.0 = Release|x86
{944AFE2A-49B4-4E63-BA1D-FC49E5029F36}.Debug|x86.ActiveCfg = Debug|x86
{944AFE2A-49B4-4E63-BA1D-FC49E5029F36}.Debug|x86.Build.0 = Debug|x86
{944AFE2A-49B4-4E63-BA1D-FC49E5029F36}.Release|x86.ActiveCfg = Release|x86
{944AFE2A-49B4-4E63-BA1D-FC49E5029F36}.Release|x86.Build.0 = Release|x86
{944AFE2A-49B4-4E63-BA1D-FC49E5029F36}.Squirrel|x86.ActiveCfg = Release|x86
{944AFE2A-49B4-4E63-BA1D-FC49E5029F36}.Squirrel|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
Expand Down
6 changes: 6 additions & 0 deletions ResourceGenerator/App.config
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>
46 changes: 46 additions & 0 deletions ResourceGenerator/Program.cs
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@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Resources;
using HearthDb;

namespace ResourceGenerator
{
internal class Program
{
private static void Main(string[] args)
{
var dir = args[0];
var tilesDir = Path.Combine(dir, args[1]);
var genDir = Path.Combine(dir, "Generated", args[1]);
var dict = new Dictionary<string, List<Card>>();

Directory.CreateDirectory(genDir);

foreach(var card in Cards.All)
{
var key = card.Value.Set + (card.Value.Collectible ? "" : "_NC");
if(!dict.ContainsKey(key))
dict[key] = new List<Card>();
dict[key].Add(card.Value);
}

foreach(var set in dict.Keys)
{
var file = $"{genDir}\\{set}.res";
Console.WriteLine($"Generating {file}...");
using(var rw = new ResourceWriter(file))
{
foreach(var card in dict[set])
{
var img = new FileInfo($"{tilesDir}\\{card.Id}.png");
if(!img.Exists)
continue;
rw.AddResource(card.Id, new Bitmap(img.FullName));
}
}
}
}
}
}
36 changes: 36 additions & 0 deletions ResourceGenerator/Properties/AssemblyInfo.cs
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@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ResourceGenerator")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ResourceGenerator")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("944afe2a-49b4-4e63-ba1d-fc49e5029f36")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
71 changes: 71 additions & 0 deletions ResourceGenerator/ResourceGenerator.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{944AFE2A-49B4-4E63-BA1D-FC49E5029F36}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ResourceGenerator</RootNamespace>
<AssemblyName>ResourceGenerator</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\HearthDb\HearthDb\HearthDb.csproj">
<Project>{7ed14243-e02b-4b94-af00-a67a62c282f0}</Project>
<Name>HearthDb</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
3 changes: 2 additions & 1 deletion bootstrap.bat
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Expand Up @@ -3,4 +3,5 @@ git clone https://github.com/HearthSim/HearthDb HearthDb
git clone https://github.com/HearthSim/HearthMirror HearthMirror
git clone https://github.com/HearthSim/HSReplay-API-Client.git HSReplay-Api
git clone https://github.com/HearthSim/HDT-Localization HDT-Localization
xcopy /Y "HDT-Localization\*.resx" "Hearthstone Deck Tracker\Properties\"
xcopy /Y "HDT-Localization\*.resx" "Hearthstone Deck Tracker\Properties\"
./generate_resources.bat
2 changes: 2 additions & 0 deletions generate_resources.bat
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@@ -0,0 +1,2 @@
msbuild /t:ResourceGenerator /p:Configuration=Debug
.\ResourceGenerator\bin\x86\Debug\ResourceGenerator.exe .\Resources Tiles

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