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rnilva committed Jan 16, 2019
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[![AppVeyor Build status](https://ci.appveyor.com/api/projects/status/cncu269gxx9x6l3i?svg=true)](https://ci.appveyor.com/project/Bert-Proesmans/sabberstone)

# SabberStone 2.1
Massive changes and updates are applied! We are preparing documentation for this update!
Massive changes and updates are applied!
Please check the Changelog: https://github.com/HearthSim/SabberStone/wiki/Changelog

# Overview

**State of Implementation: 99% (The Witchwood 94%, Kobolds and Catacombs 100%) of current Standard Cards (Year of the ... Raaaaaaveeeen)!** ***(16.04.2018)***
**State of Implementation: 88% (Rastakhan's Rumble 3%, The Boomsday Project 95%, The Witchwood 97%) of current Standard Cards (Year of the ... Raaaaaaveeeen)!** ***(16.01.2019)***

SabberStone is just another Hearthstone simulator and implementation, written in C#. The project was started in Nov'16 while trying to implement aura, buffs & triggers into Brimstone. Focused to prototype my so called onion system I created SabberStone, which is using a layer approach to handle entity changing enchantments. Since then I haven't stopped implementing day by day new cards, new tests and new stuff. I created for fun a visualisation and a scoring based tree search a.i. which can be used to play games ([SabberStoneGui](/extensions/SabberStoneGui)).

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A test project that shows off a visual implementation of the SimpleAi project. This is probably where beginners should start looking at. There is a simple GUI which allows different decks to play against each other with different strategys. Check out the Wiki [Link](https://github.com/HearthSim/SabberStone/wiki/SabberStoneGui) for informations about the use of SimpleUi.

### Cards Implementation

- [x] Aura, Enchantment & Trigger
- [x] Hero, Hero Power & Weapon
- [x] Battlecry & Deathrattle
- [x] Choose One & Combo
- [x] Spell Power
- [x] Inspire, Joust & Discover
- [x] Jade Golems (Jade Lotus)
- [x] Buffing Hand (Grimy Goons)
- [x] Excess Mana
- [x] Freeze, Stealth & Poisonous
- [x] Potions (Kabal) ex. Kazakus
- [x] Adapt
- [x] Quest
- [ ] Spell Bender Phase
- [ ] Spell Text Phase (check if not already done)

**Basic & Classic**
* **100% Basic (142 Cards)**
* **100%% Classic (239 Cards)**
* 70% Hall of Fame (10 Cards)
* **100%% Classic (240 Cards)**
* 76% Hall of Fame (13 Cards)

**Adventures**
* **100% Blackrock Mountain (31 Cards)**
* **100% One Night in Karazhan (45 Cards)**
* *93% The League of Explorers (45 Cards) (needs to be upgraded to new system)*

**Expensions**
* *93% The Witchwood (135 Cards)*
* *3% Rastakhan's Rumble (135 Cards)*
* *95% The Boomsday Project (135 Cards)*
* *97% The Witchwood (135 Cards)*
* **100% Kobolds and Catacombs (135 Cards)**
* **100% Knights of the Frozen Throne (135 Cards)**
* **100% Journey to Un'Goro (135 cards)**
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* 79% Goblins vs Gnomes (123 cards)
* **100% Curse of Naxxramas (30 cards)**

**Not Implemented Standard Cards**
##### Rastakhan's Rumble
- Most

##### The Boomsday Project
- [BOT_299] Omega Assembly
- [BOT_406] Supercollider
- [BOT_436] Prismatic Lens
- [BOT_453] Shooting Star
- [BOT_912] Kangor's Endless Army
- [BOT_914] Whizbang the Wonderful

##### The Witchwood
- [GIL_198] Azalina Soulthief
- [GIL_655] Festeroot Hulk
- [GIL_681] Nightmare Amalgam

*(Standard is beeing prioritized.)*

### ToDo List ###
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