Replies: 3 comments 1 reply
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Sorry, according to git that line was added more than a year ago and I can't remember. Maybe if you dig in history you can find out.
I don't understand what you mean. |
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Currently you stop the monitor when there is an onDestroy of the activity. So I wanted to know if you were aware of this and if in fact doing onBack should not make the monitor work? |
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Ok, thanks, I'll look into making it work with onBack |
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@Helium314
Can you explain this message that you put in the onDestroy
// stop quest monitor: it should be easy to avoid having it running, because going to settings all the time is annoying
I was going to make a comment to tell you that it doesn't work to look at the onDestroy toarreter something on the onBack.
But with this comment I'm not sure what you're trying to do.
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